Exciting News: Minecart plugin update coming

The minecart plugin that we are currently using is being rewritten form scratch, and today the first Alpha version was released. They have tons of new features that can allow us some nice tweaking and hopefully also faster updates in the future.

I will have to wait until a proper version is released but it seems we will be able to continue with the current plugin and then upgrade to a better version. Stand by!

Forum issue

It seems that some people have an issue to display the forum when they are logged in, but when they log out, it works fine. Please check the following to help me fix this:

  • Check if you CANNOT see the sidebar with the latest forum topics on the right side
  • Tell me if you CANNOT access the forums.
  • Tell me if there is a difference if you are logged in or not
  • Tell me if there is a difference if you are using a different browser/computer.

Thanks!

 

Log reset galore! Thanks Azkedar!

Azkedar wrote a plugin for me to reset chunks. Together with some coding I did, I can now warp to a lot, wipe all owners and members, snow-flags etc in one go and then reset it in another go. The really cool thing however is that I can now reset unlimited lots w/o having to restart the server. That means that I can handle now lot resets and therefore a higher user turnover much easier. Seeing that out map gets fuller and fuller (we hardly have any lots free in the empire that are 100% grass covered), it suddenly becomes an option to enlarge the map again to make space for more people….

New Mob lagg tests

I have now – at least temporarily – disabled mob limits. Instead I have added a layer where one can see on the map all the player-controlled mobs. You have to switch that on on the layer icon so you can see them.

I hope to get a bit more transparency of the mobs being loaded even though players are not there etc. I hope to get a deeper understanding of the server load through this. Please note that this feature is only for me to be able to debug and will disappear sooner or later.

Item stack list needed

We are having a bug in the shop. The issue arises if you try to withdraw items that stack but in other quantities than 64. To fix this, I need a list of all stackable items that stack in lower amounts than 64 in the format of

item-id => stacksize, item-id => stacksize, item-id => stacksize,  etc

anyone?

 

New command to direct new users to the website

I made a new command: /website <username> . It will send the following message to the user (actually a /msg from you):

Dear <username>, you have just asked a question that is answered on the website. Instead of bothering everyone in game, please go there and look for the answer yourself: http://uncovery.me – Thats why we have it;

Hope this will be helpful for the endless questions and “please check the website” answers.

MM temp disabled

There were some issues with MM, specially with the singcommands that basically crashed the server. When testing to restart the server, some issues of Minecraft connecting to the login server on top of it made it impossible to identify the issue properly.

So I removed MM for now and will test it tomorrow again to see where the issue is.

Minecart Mania is back!

I have by accident found that someone who picked up the MM development released a new version 2 days ago! So I spent the last 5 hours configuring it – and it works now, after many restarts!

I changed the config a bit, so you might have to rebuild your stuff slightly. Most important change: All control blocks under the minecarts are now wool blocks. Old wool colors are the same all other blocks have been replaced by different color wool blocks. Also, powered rails now stop the cart if they are not powered. If they are powered, they accelerate it.\

See the Minecarts page for details please.

Voting system adjusted

I re-wrote the way enchanted items are won in the lottery. You now have a 8% chance to win 1 item with 1 enchantment of a random level (1-max). So no more multiple enchantments. But you can win ANY enchantable item and ANY single enchantment that is possible for that item.

In the future, I plan to enhance it so that you can get on top of that a chance for multiple enchantments per item. Due to the fact that you can combine only certain enchantments on certain items, this is not so easy to do, so it is postponed for now.

Yes, this disables winning a super-enchanted item, but as a compensation the chance is now 8% instead of 3%, and the variety is much bigger.

It should now also be impossible to win snow golem eggs since they do not work anyhow. If you still get one, please let me know.