Are Armor Effects Working?
Quote from alleywig on 2015/08/20, 06:03So this has been an issue for quite some time now: armor isn't holding up like it would normally and it seems the modifiers (such as enchantments and armor type) have a significantly decreased affect on the damage received. *Note* this also appears to change across world types because of difficulty setting: the higher the difficulty the more damage you receive, which is understandable but quite the variant when testing.
This will require extensive testing, and I need several users to help me. I have received input from about four others on this matter.
*The only person who didn't seem affected by Test 1 was Sepengo, even at difficulty 3.19 (nether).
Test 1: Control parameters are: "non-fatal" 22-block drop, difficulty setting is at 3.00 (Empire), all diamond armor type.
Feather Falling 4 boot enchantment is the only worn item. Result: .5 hearts remain
Feather Falling 4 AND protection 4 boot enchanted worn. Result: 2-2.5 hearts remain(now to private server with same controls)
Feather Falling 4 boot enchantment is the only worn item. Result: 4.5-7 hearts remain
Feather Falling 4 AND protection 4 boot enchanted worn. Result: 5.5-8.5 hearts remain.Test 2: Control parameters are: running through fire with various tests on diamond armor with fire protection 4, set at local difficulty 3.
1st attempt I tried with no armor: 10 ticks (of fire) and 6 hearts remain.
2nd attempt I tried with pants: 4 ticks, 9 hearts remain
3rd attempt I tried with boots: exact same results(now to private server, same tests done)
1st attempt I tried with no armor: 0 ticks, what?! I didn't catch on fire. 9.5 hearts remain.
2nd attempt I tried with no armor but walked this time so i caught on fire: 9 ticks and 6-6.5 hearts remain
3rd attempt I tried with pants: 4 ticks and 9-9.5 hearts remain.
4th attempt I tried with boots: exact same resultsI have a few more tests to conduct, but the results so far show a very significant difference in feather falling.
** I did not have any other class of gear to try on Uncovery, but I assumed- from diamond boots with feather falling 4 offering NO protection from falling- that testing with other armor types was futile.
I plan on conducting a few more tests on the impact of blast damage, arrow damage, and plain old zombie punches.
I used this page as a reference: http://minecraft.gamepedia.com/Armor#Enchantments
Hypothesis so far: There is an obstruction with the feather falling 4 effect. I have been told that protection 4 and diamond armor might also be defective. This would probably be an issue from where the Enchantment Protection Factor in the code is affected, probably by a plugin.
So this has been an issue for quite some time now: armor isn't holding up like it would normally and it seems the modifiers (such as enchantments and armor type) have a significantly decreased affect on the damage received. *Note* this also appears to change across world types because of difficulty setting: the higher the difficulty the more damage you receive, which is understandable but quite the variant when testing.
This will require extensive testing, and I need several users to help me. I have received input from about four others on this matter.
*The only person who didn't seem affected by Test 1 was Sepengo, even at difficulty 3.19 (nether).
Test 1: Control parameters are: "non-fatal" 22-block drop, difficulty setting is at 3.00 (Empire), all diamond armor type.
Feather Falling 4 boot enchantment is the only worn item. Result: .5 hearts remain
Feather Falling 4 AND protection 4 boot enchanted worn. Result: 2-2.5 hearts remain
(now to private server with same controls)
Feather Falling 4 boot enchantment is the only worn item. Result: 4.5-7 hearts remain
Feather Falling 4 AND protection 4 boot enchanted worn. Result: 5.5-8.5 hearts remain.
Test 2: Control parameters are: running through fire with various tests on diamond armor with fire protection 4, set at local difficulty 3.
1st attempt I tried with no armor: 10 ticks (of fire) and 6 hearts remain.
2nd attempt I tried with pants: 4 ticks, 9 hearts remain
3rd attempt I tried with boots: exact same results
(now to private server, same tests done)
1st attempt I tried with no armor: 0 ticks, what?! I didn't catch on fire. 9.5 hearts remain.
2nd attempt I tried with no armor but walked this time so i caught on fire: 9 ticks and 6-6.5 hearts remain
3rd attempt I tried with pants: 4 ticks and 9-9.5 hearts remain.
4th attempt I tried with boots: exact same results
I have a few more tests to conduct, but the results so far show a very significant difference in feather falling.
** I did not have any other class of gear to try on Uncovery, but I assumed- from diamond boots with feather falling 4 offering NO protection from falling- that testing with other armor types was futile.
I plan on conducting a few more tests on the impact of blast damage, arrow damage, and plain old zombie punches.
I used this page as a reference: http://minecraft.gamepedia.com/Armor#Enchantments
Hypothesis so far: There is an obstruction with the feather falling 4 effect. I have been told that protection 4 and diamond armor might also be defective. This would probably be an issue from where the Enchantment Protection Factor in the code is affected, probably by a plugin.
Quote from alleywig on 2015/08/20, 11:42So I experimented next with zombie punches and Protection 4 diamond armor, with Thorns 3.
I made sure i tested against zombies without weapons.
**Armor is referenced as half an armor icon, totaling to 20 armor**No protection, naked: 2-2.5 damage per hit
Without protection, but unenchanted diamond chestplate: 1.5 hearts damage per hit.
With protection 4 chestplate only (8 armor): 1 hearts damage per hit and Thorns 3 did work
With protection 4 chestplate and Boots (11 armor): 1 hearts damage per hit
With Protection 4 Chestplate and Helmet (11 armor): .5 hearts damage per hit
With Protection 4 Chestplate and Helmet and Pants:.25dmg per hit(now to personal test world, set to same difficulty)
No protection, naked: 2-2.5 (same outcome)
Without protection, but unenchanted diamond chestplate: 1.5 (same)
With protection 4 chestplate only (8 armor): 1 hearts damage per hit and Thorns 3 did work (same)
With protection 4 chestplate and Boots (11 armor): .5 hearts damage per hit (different outcome)
With Protection 4 Chestplate and Helmet (11 armor): .5 hearts damage per hit (same outcome)
With Protection 4 Chestplate and Helmet and Pants:.25dmg per hit (same)Conclusion: Okay, something is definitely up with boots, but is it diamond or all types? Does it matter if Feather Falling is applied or not?
Uncovery: chest and boots, protection only, no feather falling: .5 hearts per hit
AHA! It is just feather falling! When boots are enchanted with feather falling 4 on Uncovery it somehow makes the boots have no armor effect* whatsoever.
*Armor effect as in the armor accounted for on the person, aside from enchantments.Now for Testing with Iron and other armor types...
So I experimented next with zombie punches and Protection 4 diamond armor, with Thorns 3.
I made sure i tested against zombies without weapons.
**Armor is referenced as half an armor icon, totaling to 20 armor**
No protection, naked: 2-2.5 damage per hit
Without protection, but unenchanted diamond chestplate: 1.5 hearts damage per hit.
With protection 4 chestplate only (8 armor): 1 hearts damage per hit and Thorns 3 did work
With protection 4 chestplate and Boots (11 armor): 1 hearts damage per hit
With Protection 4 Chestplate and Helmet (11 armor): .5 hearts damage per hit
With Protection 4 Chestplate and Helmet and Pants:.25dmg per hit
(now to personal test world, set to same difficulty)
No protection, naked: 2-2.5 (same outcome)
Without protection, but unenchanted diamond chestplate: 1.5 (same)
With protection 4 chestplate only (8 armor): 1 hearts damage per hit and Thorns 3 did work (same)
With protection 4 chestplate and Boots (11 armor): .5 hearts damage per hit (different outcome)
With Protection 4 Chestplate and Helmet (11 armor): .5 hearts damage per hit (same outcome)
With Protection 4 Chestplate and Helmet and Pants:.25dmg per hit (same)
Conclusion: Okay, something is definitely up with boots, but is it diamond or all types? Does it matter if Feather Falling is applied or not?
Uncovery: chest and boots, protection only, no feather falling: .5 hearts per hit
AHA! It is just feather falling! When boots are enchanted with feather falling 4 on Uncovery it somehow makes the boots have no armor effect* whatsoever.
*Armor effect as in the armor accounted for on the person, aside from enchantments.
Now for Testing with Iron and other armor types...
Quote from alleywig on 2015/08/20, 11:54After brief testing its concluded that feather falling 4 is noneffective across all armor types.
After brief testing its concluded that feather falling 4 is noneffective across all armor types.
Quote from uncovery on 2015/08/20, 14:38Ok, weird. Let me see if I can find a plugin which might be affecting this. Thanks for the testing.
Ok, weird. Let me see if I can find a plugin which might be affecting this. Thanks for the testing.