Darklands 1.17
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Quote from Stayen on 2021/09/02, 20:09Hi folks,
I suppose there are quite a few willing to build a new Darklands entry area - perhaps we could coordinate our efforts somewhere on forum (due to timezone differences).
Myself, I could spend several hours on that this Saturday (and further Saturdays).
Good luck and good hunting!
Hi folks,
I suppose there are quite a few willing to build a new Darklands entry area - perhaps we could coordinate our efforts somewhere on forum (due to timezone differences).
Myself, I could spend several hours on that this Saturday (and further Saturdays).
Good luck and good hunting!
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Quote from Wraithius_ on 2021/09/04, 15:18I set up a cave at the portal. Didn't finish around it, but it is a start.
I set up a cave at the portal. Didn't finish around it, but it is a start.
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Quote from Wraithius_ on 2021/09/08, 13:15OK. There is now a supply area and a path to a nice area for a public farm.
OK. There is now a supply area and a path to a nice area for a public farm.
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Quote from Stayen on 2021/09/09, 09:03Good, I suppose I'll proceed this Saturday.
As my experience shows, the fastest transport system is a packed ice path (2x wide, or 1x + air wide). Boat travels over it with a speed of 40 blocks/second. I already began to use ice roads in my new Darklands mineshafts, very convenient (with a good supply of Ice spike areas nearby, I also have packed ice for that).
Are there any objections against building new long-distance ice paths, to travel fast?
Good, I suppose I'll proceed this Saturday.
As my experience shows, the fastest transport system is a packed ice path (2x wide, or 1x + air wide). Boat travels over it with a speed of 40 blocks/second. I already began to use ice roads in my new Darklands mineshafts, very convenient (with a good supply of Ice spike areas nearby, I also have packed ice for that).
Are there any objections against building new long-distance ice paths, to travel fast?