I have now a statistics file which counts the blocks in the map. I want to make a pricing guideline according to this statistics. I need someone to sit down and think about a mechanism how we can price blocks according to the rarity and the complication to harvest them and assign a price. The more scientific this is, the better.
ONe can start with the rarity of a block, then add a modifier if you need a diamond pickaxe and one for the durability of the block (from the wiki). Stuff that can be automated such as reeds should be cheaper etc. The whole thing would go into a table and make a price recommendation.
Any takers? Here is a sample file.