I finally could not find a non-broken Skylands copy in the backups of the last 2 weeks. So instead of making a month-long rollback I rather deprecate the skylands and create a new world from scratch that hopefully does not have the issues of the current one. Finally the skylands is the oldest existing world and that shows now. If I would restore an old copy the chances are high we would run into the same corruption as with the current one. I am suspecting that there is a flaw in the world file that disables importing it into 1.3.1
All of you who have stuff in the skylands can still access it. Most of the areas (if not all) that are affected by the bug have never been built on or are even empty. I would recommend however to move your chest contents out. For larger builds, I will help copy/pasting stuff out to the new skylands.
Now regarding the principle of the skylands: The current issue is that the 200×200 lots are not practical as I wrote before. They are too large to regenerate. I would have to make smaller lots. In order to compensate, I could give out several lots instead, depending on the level.
The big question however is this: Do we just want to have a “void” or do we want to have a skylands? Opinions welcome. Oh, and how to call it? We cannot have 2 skylands at the same time. The name should be something different. Ether?