I am now working on different flatlands world types that users will be able to chose from/reset to. I can generate a handful of empty lot types that the user can request to be copied over the existing lot to make certain builds easier. I am looking for meaningful and not disruptive types of lots that could be given as a choice. So far I have
- The current lot type. Grass on the top, 5 blocks of dirt, then stone, then bedrock.
- A “tech-lot”: Green wool on top with a marker every 5 blocks. Hollow below but framed underground to prevent people from digging across lots (see flat_c20)
Anything else we should have? Why?