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Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Block logs now also include containers!

You can now lookup containers in the block log for your lots in empire and kingdom! Please take a look at the page, you can then see what has been put into and taken from chests and furnaces etc. It even shows how coal gets consumed by the furnace.

So if there is a dispute now who might have taken items from your chests, please go and check those yourself and resolve the issues with the people who have taken the items directly!

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New XP system

We used to have a system where you could buy XP for your user. While this was convenient, it was also not very good for the economy. It pulled XP from an unlimited source, which is always bad for any economy.

So psiber helped me to change the system. We now have a command to bottle your existing XP instead. You use the command /bottlexp and it will wipe the XP of your player (in increments of 10, so if you have 55 xp points, we take 50 points and leave the five) and instead give you bottles with that XP (5 bottles in this case) into your deposit. Please be aware that XP bottle use is by design (from Mojang, not us) not 100% accurate. While we will give you 1 bottle for each 10 XP that you have, using that bottle will give you anywhere between 3 to 11 XP.

This should encourage people to rather either conserve their excessive XP or sell it at the shop, hence it will be used in the system instead of buying from an unlimited source.

 

In-game reading of website contents now possible!

Thanks to a suggestion from alleywig, you can now read website contents in-game! This includes blog posts, comments and forum posts. Web pages that you otherwise find on the website are not included. Also, the conversion of the contents is not perfect. So there will be some information lost. The announcement of new articles that we always had in-game will include now a link to the item as well as the command you need to use to get the content in-game.

We will also be working on a way to write comments in-game, stand by for more!

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New shortcut commands /uncs and /imsg

Thanks to the proposals from psiber, we have now 2 new shortcuts:

/imsg <user> <message>

is the same as /irc msg <user> <message> and used to send direct private messages to IRC users. Further,

/uncs [user]

is the same as /money status [user] and is used to retrieve your current Uncs balance (or someone else’s if you add a username.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

FAQ: Adding users to your lot

I recently got two people asking me why they cannot add other users to their lot unless the other user has a lot as well. While this has been the case for a long time, I think it’s worth explaining why we did it. So I created a FAQ entry regarding this topic:

We track user activity through their lot ownership. Once a user becomes inactive, they lose their lot. This is the first indicator that they also should not be able to do a number of other things anymore. We did this for several reasons: Active users (i.e. with a lot) started depositing large quantities of items for random inactive users and abusing the limitations on deposit space like that. Other active users thought it’s cool to add dozens of inactive users to their lot and messed up the 2D map that way. Further, when a user had large amount of shop offers and became inactive, the offers stayed around and active users had less chances to sell their stuff. So we automatically move all shop contents of inactive users to their deposit. So we treat users without lots as inactive users and don’t allow them to interact with in-game systems until they get a lot.