If you have issues with people not being able to use buttons and doors on your lot, please use the new command /lot resetflags <lot name> and it will work as intended.
Welcome, stranger!
Please feel free to look around! In order to start building with us, please whitelist yourself. To know more about how to join us, please continue here.If you are a member already, don't be a stranger and login!
If you want to see what awaits you inside, watch our trailer!
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 194, only request uuids from Mojang if the user is known to be new (Direct Link) (feature request )
- Issues Closed:
- Issue No. 193, Automatically generate $UMC_DATA_ID2NAME (Direct Link) (code upgrade )
- Issues Updated:
- Issue No. 192, NCP Tolerances (Direct Link) (feature request )
- Issue No. 191, Delete end inventory of a user after logout (Direct Link) (bug )
- Issue No. 189, Make Login Button Disappear/replaced with forums when logged in (Direct Link) (feature request )
Block logs now also include containers!
You can now lookup containers in the block log for your lots in empire and kingdom! Please take a look at the page, you can then see what has been put into and taken from chests and furnaces etc. It even shows how coal gets consumed by the furnace.
So if there is a dispute now who might have taken items from your chests, please go and check those yourself and resolve the issues with the people who have taken the items directly!
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 191, Delete end inventory of a user after logout (Direct Link)
- Issue No. 189, Make Login Button Disappear/replaced with forums when logged in (Direct Link) (enhancement )
Today’s upgrades: mad_flutist
Please see the latest upgrades from the voting system:
- mad_flutist (from Citizen to Architect)
Congratz and thanks to all voters!
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 186, Make user inactivity a seperate process (Direct Link) (code upgrade )
- Issues Closed:
- Issue No. 178, Plugin event on user becoming inactive (Direct Link) (code upgrade )
- Issue No. 175, Unable to edit my profile (Direct Link) (bug )
- Issues Updated:
- Issue No. 177, Plugin event on user delete (Direct Link) (code upgrade )
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 180, Integrate non-plugin-functions as plugins (Direct Link) (code upgrade )
- Issue No. 179, Plugin event on server restart, pre & after (Direct Link) (code upgrade )
- Issue No. 178, Plugin event on user becoming inactive (Direct Link) (code upgrade )
- Issue No. 177, Plugin even on user delete (Direct Link) (code upgrade )
- Issues Updated:
- Issue No. 175, Unable to edit my profile (Direct Link) (bug )
- Issue No. 139, Make user info modular (Direct Link) (code upgrade )
- Issue No. 99, Create a class for plugins (Direct Link) (code upgrade )
- Issue No. 22, Plugin-event on user ban (Direct Link) (code upgrade )
New XP system
We used to have a system where you could buy XP for your user. While this was convenient, it was also not very good for the economy. It pulled XP from an unlimited source, which is always bad for any economy.
So psiber helped me to change the system. We now have a command to bottle your existing XP instead. You use the command /bottlexp and it will wipe the XP of your player (in increments of 10, so if you have 55 xp points, we take 50 points and leave the five) and instead give you bottles with that XP (5 bottles in this case) into your deposit. Please be aware that XP bottle use is by design (from Mojang, not us) not 100% accurate. While we will give you 1 bottle for each 10 XP that you have, using that bottle will give you anywhere between 3 to 11 XP.
This should encourage people to rather either conserve their excessive XP or sell it at the shop, hence it will be used in the system instead of buying from an unlimited source.
In-game reading of website contents now possible!
Thanks to a suggestion from alleywig, you can now read website contents in-game! This includes blog posts, comments and forum posts. Web pages that you otherwise find on the website are not included. Also, the conversion of the contents is not perfect. So there will be some information lost. The announcement of new articles that we always had in-game will include now a link to the item as well as the command you need to use to get the content in-game.
We will also be working on a way to write comments in-game, stand by for more!
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 171, add homes on the 2D-map to the menu for fast scrolling (Direct Link) (enhancement )
- Issues Closed:
- Issue No. 147, display homes on the 2D map for logged-in users (Direct Link) (enhancement )
Homes now display on the 2D map
If you are logged into wordpress, your homes will now show up with a small icon on the 2D map! We will include them in the menu on top also so you can click and scroll to them easily at a later point.
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Closed:
- Issue No. 169, Hunger games SQL issue (Direct Link) (bug )
New shortcut commands /uncs and /imsg
Thanks to the proposals from psiber, we have now 2 new shortcuts:
/imsg <user> <message>
is the same as /irc msg <user> <message> and used to send direct private messages to IRC users. Further,
/uncs [user]
is the same as /money status [user] and is used to retrieve your current Uncs balance (or someone else’s if you add a username.
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 169, Hunger games SQL issue (Direct Link)
- Issue No. 168, shorthand balance command (Direct Link)
- Issue No. 167, /imsg to reply to irc (Direct Link)
- Issue No. 166, Referrer system (Direct Link) (enhancement )
- Issues Updated:
- Issue No. 163, Create a new server description and update all server lists (Direct Link) (enhancement )
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 164, Analyze all server lists for google ranking (Direct Link) (enhancement )
- Issue No. 163, Create a new server description and update all server lists (Direct Link) (enhancement )
- Issues Closed:
- Issue No. 162, add horses to headcount counts (Direct Link) (bug )
Teamspeak auth issue fixed
There was an issue that prevented /teamspeak auth command from working properly.
This issue should be fixed now. If there are any other problems, please let me know ASAP.
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 160, Display all lots together in case user has main & 1-3 street lots (Direct Link) (code upgrade )
- Issues Closed:
- Issue No. 159, Make 2D Map dis-assembly of kingdom and draftlands more efficient (Direct Link) (code upgrade )
- Issue No. 154, Update missing blocks for the 2D map (Direct Link) (bug )
Prismarine now renders properly on the 2D map
I updated the render software and prismarine shows now in the right green shade instead of the “I don’t know this block pink” on the 2D map.
Today’s development updates
This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.
- Issues Opened:
- Issue No. 155, Enable depositslots to be bought (Direct Link)
- Issue No. 154, Update missing blocks for the 2D map (Direct Link) (bug )
- Issues Closed:
- Issue No. 150, Cake Gives Hunger on Non-Permitted Lots, Doesn’t decrease cake size (Direct Link) (bug In-Game )
FAQ: Adding users to your lot
I recently got two people asking me why they cannot add other users to their lot unless the other user has a lot as well. While this has been the case for a long time, I think it’s worth explaining why we did it. So I created a FAQ entry regarding this topic:
We track user activity through their lot ownership. Once a user becomes inactive, they lose their lot. This is the first indicator that they also should not be able to do a number of other things anymore. We did this for several reasons: Active users (i.e. with a lot) started depositing large quantities of items for random inactive users and abusing the limitations on deposit space like that. Other active users thought it’s cool to add dozens of inactive users to their lot and messed up the 2D map that way. Further, when a user had large amount of shop offers and became inactive, the offers stayed around and active users had less chances to sell their stuff. So we automatically move all shop contents of inactive users to their deposit. So we treat users without lots as inactive users and don’t allow them to interact with in-game systems until they get a lot.