Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Homes in lottery, teamspeak user list

I have enabled now (thanks to psiber for the coding help) that one can win a home in the lottery – at 0.1 chance! You can see the new chances on the voting webpage. The system will now roll between 1 and 1’000 and give you the appropriate result. Good Luck! To avoid that this becomes a cash factor, we now disabled the possibility to sell homes. We might enable that later again if needed. Also, the homes reward will succeed even if you exceeded you maximum homes!

Further, you can now see who is online on the teamspeak server by doing /teamspeak list

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New homes system active!

The new homes are active now. Below is the documentation.
Your old homes are automatically imported – once – for free. If you get promoted from now on, you will not get additional homes for free anymore, you will only get the right to buy more home slots. New settlers will have to buy all their homes (including their first one), but also get 100 Uncs for free on join to buy one.

Please help me to find places on the website where homes are referenced so I fix it for the new system!

Plugin / Command Description
Home Manager: This command allows you to warp to pre-defined locations (homes). It also allows you to buy additional homes locations, depending on your userlevel. Home prices increase with each additional home. We use the formula: cost = (no_of_homes ^ 3) x 10.
/home <home name> Warps you to your home. If you have several homes, add the name of it.
/homes buy <home name> This will buy you 1 additional home slot.
/homes update <home name> [new name] This will update the position of an existing home. Alternatively to /homes update <name> you can also use /sethome <name>. You can rename the home at the same time by optionally adding a new name after the current name.
/homes rename <home name> <new name> This will change the name of an existing home.
/homes list [world] This will list all of your homes. Optionally add a world name to filter
/homes check This will return the cost of your next home you can purchase along with your current maximum number of homes.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

New Homes system – Status update

So I have been working on the new homes system, and in general it is working fine. Unfortunately, I forgot to “lock it away”, so some users have seen the code and already started using it and buying new homes. This is an issue since before we can use it I have to reset the database. The system is not finished yet! So the homes that people bought will be removed again. I will do a manual refund for the money those users spent today.

We will need some more days before we can replace the old system, so please be patient. I am quite busy towards the end of the week and have to see when I can sit down and test things properly.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

Block Logs now available for any user!

I have written an interface that allows any user to see the block logs on their Empire and Kingdom lots. It shows all and any changes to lots done by other users (not by the lot owner).

So if you want to know what others did on your lot, please just go on this page and check it yourself! You can find it also under the “information” menu. If you suspect someone of griefing, please check there first, then talk to the person in question and ask them to un-do the damage. If that does not help, please submit a ticket.

This log does not (yet) show kills and chest access. That will at a come later stage.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
By the way our server code is Open Source. You can help improving it here.

Multi-accounting – the big plan

I wanted to give an overview on how I plan to transition from Multi-accounting to Single-account users:

We will first implement systems that allow you to pay Uncs for whatever you could so far get only with multiple accounts. That would be homes, deposit slots and lots in Empire and Flatlands etc. There will be a mechanism to move items from your secondary accounts to your primary account for the lots.

Once all is in place, we will give some time for people to consolidate all their stuff on their main account. Then we will officially disallow secondary accounts. Everything will be announced in time and we will make sure that nobody loses stuff because of lack of information.

Homes for sale (discussion)

So It seems that everyone feels good about the proposal to have the individual privileges (like homes) for sale.

My current proposal is to cap them per userlevel. Since people now will have to pay for each home, I would suggest to raise the new cap from the existing one slightly.

I played around with some formulas to price the homes. I do not want them to be too cheap or the price going up too steep.

So I currently propose a base price of 10 and ramp up the price cubically (^3) per number of homes. So the Formula is Cost = ((# of homes) ^ 3) x 10 Uncs

So the first one is 10 uncs, the second one is 80,
3rd = 270,
4th = 640,
5th = 1’250,.
6th is 2’160 and so on.
The tenth home is 10’000 Uncs.

I think this sounds to me like a good progression where people will have to have spent some time and money on the homes and cannot get them just easily, but they also do not seem that extremely far away.

One would also be able to sell a home, but let’s say for only 50% of the purchase value (sorry but I do not really want to get your used and probably messy homes back). Jokes aside, homes will get expensive on the higher count and people will have to think before they buy. But let’s say you planned a project in the kingdom and bought a home for that and then you change your mind, the money should not be lost 100%.

The current progression & new proposal for maximum number of homes is:

  • Guest: 1 (remains 1)
  • Settler: 4 (new 6)
  • Citizen: 4 (new 8)
  • Architect: 5 (new 10)
  • Designer: 6 (new 15)
  • Master: 7 (new 20)
  • Elder: 8 (new 50)

Opinions?