So It seems that everyone feels good about the proposal to have the individual privileges (like homes) for sale.
My current proposal is to cap them per userlevel. Since people now will have to pay for each home, I would suggest to raise the new cap from the existing one slightly.
I played around with some formulas to price the homes. I do not want them to be too cheap or the price going up too steep.
So I currently propose a base price of 10 and ramp up the price cubically (^3) per number of homes. So the Formula is Cost = ((# of homes) ^ 3) x 10 Uncs
So the first one is 10 uncs, the second one is 80,
3rd = 270,
4th = 640,
5th = 1’250,.
6th is 2’160 and so on.
The tenth home is 10’000 Uncs.
I think this sounds to me like a good progression where people will have to have spent some time and money on the homes and cannot get them just easily, but they also do not seem that extremely far away.
One would also be able to sell a home, but let’s say for only 50% of the purchase value (sorry but I do not really want to get your used and probably messy homes back). Jokes aside, homes will get expensive on the higher count and people will have to think before they buy. But let’s say you planned a project in the kingdom and bought a home for that and then you change your mind, the money should not be lost 100%.
The current progression & new proposal for maximum number of homes is:
- Guest: 1 (remains 1)
- Settler: 4 (new 6)
- Citizen: 4 (new 8)
- Architect: 5 (new 10)
- Designer: 6 (new 15)
- Master: 7 (new 20)
- Elder: 8 (new 50)
Opinions?