Changing the Portal System

Unfortunately, the currently used portal system, XCraftGate is abandoned and now so outdated that it prevents me from updating other parts of the server w/o breaking something.

I hope to be able to find another easy and compact portal plugin, so far it seems that there is no such thing.

On top of that, the current portal system is also running the multiple worlds we are using. This means that I have to change two things at the same time. While you do not care what system is running the multiple worlds, you will care if the portals stop working.

So here is the solution. First of all, I will stop all the portals. Instead, we will be temporarily use the /warp command. I created a /warp point for every existing portal. Please use the /spawn command to go back instead of going through a portal back to spawn. Use /warp by itself to see all warp points.

I will also replace the world management and hope that there will be as little interruption as possible.

Plans for future world biome & ore updates

I have been thinking a lot how to deal with future world generator updates. We all know the issue: Minecraft updates the world generator, and the map is messed up beyond recognition once I regenerate an abandoned lot. Biomes change, snow in deserts, weird cliffs & breaks in the landscape, and still old lots do not have the new resources.

Now one significant thing has changed. Since the latest updates, I can regenerate a section of a map, even when the world generation method has changed and still there will be none of the new biomes and chunk breaks.It will look just like if the new workd generator never happened.

Why is this good? Because I can now regenerate old lots and not get disrupted landscapes.

Why is this bad? We will not get new biomes and ores in the empire.

But there is a solution to this: I will bring back an older idea we had on the server, however with a twist: The darklands! Now before those who knew the old darklands get all excited, read how this will work:

I will create another world called “darklands”, limited in size (just like the empire), with lots, 128×128 large and everyone will get at least one of those lots. Maybe higher levels can get more of them, I will have to see about that. The moment however a new biome or other feature comes out that is available only in new worlds, I will DELETE the whole world “darklands”, including all lots, chests, builds, etc. Then I will recreate a new map and new lots, and everyone will be able to choose again a lot from the newly created darklands in a biome they like.

Why this? Well, it is basically the only way people will have a chance to mine new ores & woods, get to see new biomes without having to move their whole lot to a new world like we did when 1.1 came out. And without having an additional world every time a new biome is created.

The darklands will be a mining-only world, and all you build there is made to be lost – probably every 3-6 months or so, depending how often a new biome, landscape form, ore or tree will be out.

Why is it called darklands? It will be impossible to use fire, lava or torches there. You will be only able to light up the place by using lightstone from the nether. It is supposed to be hard – an adventure.

Opinions about this are welcome.

User list now also showing active time & bans

The user list can now be sorted also by active days. This will show the days between someone registering on the website and the last login on the server. If someone once deleted and then recreated the account, he/she might have a negative number of active days.

When you open a user profile, it will now also tell you if a user has been banned from the server.

Back from Holidays!

I am back from an amazing diving holiday. I took all in all about 2000 photos, out of which 1000 were deleted (it’s not that easy to take pictures underwater, often the animals are faster than you etc) and about 140 made it into the category “memorable” and out of those about 15 were good enough to put them on a website. If anyone interested in those pictures, please see here.

Regarding future plans for the server, I will be upgrading to the latest 1.1 recommended build and check for plugin updates along with that. Also, I will be closing the contest in time and announcing a new one. If you have preferences and/or ideas, please comment.

Away for a week

I am gone for a week, back on the 29th. I should have internet during the time but not too much time to check in. If there is an issue, please post a reply here then I get an email.

Please be patient with top approvals and other requests. Have a good time!

Small server hickup, should be fixed now

The server hard disk ran out of space because I did not move out backups in time. So the database system froze, the minecraft server and the whitelist was messed up too. On top of that I am abroad since Tuesday and could not fix it immediately.

Should be all fixed now though. If you still cannot access, please tell me immediately.

2 bugs found – and fixed – and a user banned!

I found 2 related bugs, both which are about guest permissions. First of all, guests were allowed to build in other people’s lot if they were made a member of that lot. This is changed now, and people who have friends on the server still have to first pass the settler test before they can build – anywhere.

On top of that we had a very smart guy with the username of “systemAdmin” show up here and immediately asked for someone to “op” him. While I consider such a username a poor, childish prank and a rather humorous attempt at causing problems, I let him stay online to see how this would develop. And of course, as expected, the user gave me a real reason to ban him just a couple of minutes later when he abused the possibility to pick up a couple of dozen eggs in the city and create a large number of chicken running around, which made me ban him.

This event also caused me to investigate our permission system and now it is changed so that the only item you are allowed to have in your inventory, drop, pickup or use is a wooden sword. The advantage behind that is you are also not able to die from mob damage or fall damage anymore. It should be safer to get to your lot. The only damage that you can take is lava & fire damage to prevent this protection to make people explore the nether too much. So I also restricted the starter kit to a sword and took the other wooden tools away. Sadly, but true, if you do not lock up EVERYTHING a guest can do, there will be the one or other who abuses it.

 

Kingdom files fixed! (Or is it?)

The issue we had yesterday in the kingdom was actually not fixed with the reset. I had the same issue again and had to download the complete world, fix it with mcedit (delete the chunks that were faulty) and re-uploaded the chunks. The result is a couple of not-so-nice breaks between the old and new map generator.

The affected areas were south-east of Rome along the break of the new & old map generation. Please go to your areas and check if everything is ok! I will make sure later that there are no other issues on the rest of the map.

Arena copied & Japan created!

I have copied over all Japanese/Chinese buildings that we had on the city into a new area that can be reached like the other areas through the city area portal house. Thanks to lvasold and plutomaster to help fitting them into the landscape!

I also copied the arena over so we can do spleef games again. The spleef plugin still has to be installed and tested though. Thanks also to lvasold for helping with the landscaping! The arena is just south of spawn, so no need to take a portal.

16 Noble houses copied to City world – 3D Dynmap up & markers added

I have now copied 16 houses from the “noble house” contest over to the city world, with the help of lvasold in landscaping and making of walkways. The houses fit perfectly on a small peninsula just off the spawn island. I will make a portal there soon.

Also, the 3D Dynamic map is back online, now with markers to indicate important locations on the city map – more of them will follow. I will try to also indicate occupied lots with markers on the map, I have to check out first if that is possible at all.

I also updated the worldedit plugin to the latest version. That should not change anything for anybody as of now, but watch for more plugins to be enabled for 1.0 over the coming days.