Back from Holidays!

I am back from an amazing diving holiday. I took all in all about 2000 photos, out of which 1000 were deleted (it’s not that easy to take pictures underwater, often the animals are faster than you etc) and about 140 made it into the category “memorable” and out of those about 15 were good enough to put them on a website. If anyone interested in those pictures, please see here.

Regarding future plans for the server, I will be upgrading to the latest 1.1 recommended build and check for plugin updates along with that. Also, I will be closing the contest in time and announcing a new one. If you have preferences and/or ideas, please comment.

Away for a week

I am gone for a week, back on the 29th. I should have internet during the time but not too much time to check in. If there is an issue, please post a reply here then I get an email.

Please be patient with top approvals and other requests. Have a good time!

Small server hickup, should be fixed now

The server hard disk ran out of space because I did not move out backups in time. So the database system froze, the minecraft server and the whitelist was messed up too. On top of that I am abroad since Tuesday and could not fix it immediately.

Should be all fixed now though. If you still cannot access, please tell me immediately.

2 bugs found – and fixed – and a user banned!

I found 2 related bugs, both which are about guest permissions. First of all, guests were allowed to build in other people’s lot if they were made a member of that lot. This is changed now, and people who have friends on the server still have to first pass the settler test before they can build – anywhere.

On top of that we had a very smart guy with the username of “systemAdmin” show up here and immediately asked for someone to “op” him. While I consider such a username a poor, childish prank and a rather humorous attempt at causing problems, I let him stay online to see how this would develop. And of course, as expected, the user gave me a real reason to ban him just a couple of minutes later when he abused the possibility to pick up a couple of dozen eggs in the city and create a large number of chicken running around, which made me ban him.

This event also caused me to investigate our permission system and now it is changed so that the only item you are allowed to have in your inventory, drop, pickup or use is a wooden sword. The advantage behind that is you are also not able to die from mob damage or fall damage anymore. It should be safer to get to your lot. The only damage that you can take is lava & fire damage to prevent this protection to make people explore the nether too much. So I also restricted the starter kit to a sword and took the other wooden tools away. Sadly, but true, if you do not lock up EVERYTHING a guest can do, there will be the one or other who abuses it.

 

Kingdom files fixed! (Or is it?)

The issue we had yesterday in the kingdom was actually not fixed with the reset. I had the same issue again and had to download the complete world, fix it with mcedit (delete the chunks that were faulty) and re-uploaded the chunks. The result is a couple of not-so-nice breaks between the old and new map generator.

The affected areas were south-east of Rome along the break of the new & old map generation. Please go to your areas and check if everything is ok! I will make sure later that there are no other issues on the rest of the map.

Arena copied & Japan created!

I have copied over all Japanese/Chinese buildings that we had on the city into a new area that can be reached like the other areas through the city area portal house. Thanks to lvasold and plutomaster to help fitting them into the landscape!

I also copied the arena over so we can do spleef games again. The spleef plugin still has to be installed and tested though. Thanks also to lvasold for helping with the landscaping! The arena is just south of spawn, so no need to take a portal.

16 Noble houses copied to City world – 3D Dynmap up & markers added

I have now copied 16 houses from the “noble house” contest over to the city world, with the help of lvasold in landscaping and making of walkways. The houses fit perfectly on a small peninsula just off the spawn island. I will make a portal there soon.

Also, the 3D Dynamic map is back online, now with markers to indicate important locations on the city map – more of them will follow. I will try to also indicate occupied lots with markers on the map, I have to check out first if that is possible at all.

I also updated the worldedit plugin to the latest version. That should not change anything for anybody as of now, but watch for more plugins to be enabled for 1.0 over the coming days.

Kingdom Bug – map reset

We just lost 6 hours of whatever was done in the kingdom since the last restart of the server. There was a severe error that I cannot possibly fix in the map. I assume some corruption going on. The server complained about a chunk being in an unexpected place. Don’t ask me how this can happen.

Anyhow, I reloaded the backup from 6 hours ago, I hope not too much broke because of this. Please report immediately if you see some strange stuff on the map.

City regions – Egypt copied over

Since different places in the new city world will host different buildings in order to avoid too much compression, appropriate environments as well as less lag, I changed the original first, smaller portal building into a “city region” portal building with portals to the sky scrapers, the desert and the tree houses. Check out the portals and visit those places!

Egypt is already completely copied over. If you have additional ideas how to enlarge this area or if you want to build additional things for it, please go ahead!

Stable Bukkit Build, Minecarts & Gold Exchange installed!

I just updated the server to the recently released stable bukkit build. The fact that this exists means that we have a higher security on plugins actually working and updates can happen much faster. Before I would install them slowly to make sure everything still works, now I can have a certain security on that.

Also the Gold Exchange that Azkedar wrote is working again, along with the minecart systems.

City developments

There are more and more developments in the (new) city:

  • We have a very cozy spawn area now thanks to the elders who built them!
  • I started to copy the biggest sky scrapers over to the western peninsula of the spawn island.
  • I also copied the 4 “educational” building over to the city, north-east of spawn, as a kind of university cluster. I plan to move the stadium somewhere near there, so that items of daily use can be accessed easily.
  • I have started to copy over the first tree house contest areas and scouted for a desert that can hold the pyramid etc.

What needs to be built now is a better access to the areas where contest entries are placed. There is an urgent need for illuminated walkways on the city area so people can find the different places and walk around and into the buildings w/o falling into holes and bumping into trees.

Any help there is appreciated. Also, any support on how to group buildings and where to place them is very helpful. If anyone wants to help with this, please let me know. I essentially need someone to go around the old city, look at the buildings and then mark out areas for each in the new city so I can copy-paste them there.

Building rules reminder

I would like to remind everyone about the building rules on the server. The flatlands is a creative map, so you can build what you like there except:

  • offensive stuff – just like everywhere else
  • stuff that creates lag, specially redstone builds that are working all the time