I have been thinking about how users spend their money on the server (Uncs, not real money). This has been an ongoing topic over time and we had several new mechanisms (the kingdom being one) where we tried to get people to spend their money.
Why?
If people do not spend their money, money has less value for everyone and the whole economy slows down over time. People do not offer things in the shops anymore and so on. Right now people buy mainly kingdom lots, but in the vast majority of the cases, people do not do anything with them.
So there are several ways in addition how we can make people spend money:
- Make kingdom lots cost incremental: The first main lot costs 10k, the second 20k, 40k etc, always doubling.
- Make people pay to use other features in the lot manager: adding 1 person? That’s 500 Unc. 2nd person: 1k, etc.
- Selling lots that are only available for higher ranks at 10x the price of a kingdom lot, with progression
- any other ideas?
I am not sure which of those to do or not to do. But think about it like this: If someone spend that much time on the server that he needs 30 people added to their lot, there should be people in that list being able to contribute some money for the privilege…