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Empire world enlarged

Because we have so many new users recently and start running out of a decent selection of lots for new users, I have today enlarged the empire world by 176 lots, so 2 full rows of lots all around. There are now plenty of new lots in all biome types.

Since the bottom-left corner should still be A1, I had to shift all lots by 2 letters/digits, so if you were K11, you are now M13. You access rights etc should not have changed of course. To my knowledge, all website documentation such as the maps, borders, the settlers questionnaire etc have been changed. If you still find something that is not correct on the website, please tell me.

 

Reboot Cycle changed!

I changed the reboot cycle from 8:00 & 20:00 to 16:00 HKG time. this means that we will have one less reboot & backup per day. The 2 reboots a day were originally introduced since older versions of the software got into issues after running too long. I now changed the reboot time to the moment when the server is most empty.

So less interruptions and less backup space used. We use the backups so seldom that this will not be an issue. There are also methods to backup maps w/o a reboot, I will look into that just to make sure.

Darklands progress

I wanted to move the darklands on the weekend to use towny. However I found out that thee is an issue with the permissions system to make it work properly. Sicne the permissions system has not been updated recently, I would have to migrate the whole permssions over to a new system. I am not sure what it currently the best way. I am trying to get in touch with the author of the system and see if there is a patch available.

Elders can now temp-ban users

Elders can now temp-ban users. If that happens, the elder HAS to send an email to me stating who was banned, why, when and for how long.
Masters and above are exempt from this. Do not use this for fun. Do not use it lightly. Repeated abuse will get the elder demoted.

Industrial farming

I want to remember everyone that industrial farming is causing massive lag. If you set up a farm that gives you more than a chest of goods per harvest, you’re overdoing it. The issue is that the growth of a huge area needs processor time and causes issues.

So take down those farms.

Lot regeneration issues

I found out now that regenerating lots will in some cases create different landscapes and biomes. While the general coastlines, rivers etc will stay the same, expect some half-mountains, biome breaks and other oddities. It is not as bad as it was in the old days where mountains would start rising in the middle of an ocean, but still quite visible at instances. Unfortunately there is not a lot I can do about that.

The only good thing is that it will not start snowing in places where the lot was not reset.

Kingdom & Darklands Merger?

This is NOT a decision but a discussion. People who start panicking about consequences at this moment will be shot or something like that.

After discussing with some people I thought it would be good to merge the kingdom and the darklands. This would mean that the darklands lots would disappear, I would reset the whole map to start off clean and install towny on it. This would allow people to use it just as the kingdom. Now here are the hard consequences out of that:

  • Getting a darklands space would cost money. I am not sure how much it will be, but something like 50 uncs per plot or so. A standard plot is 16×16 only.
  • the darklands would still have to be reset after a minecraft update to benefit from the new biomes, materials etc. So it would not be something where you create amazing builds. I would be happy to accept builds from there for contests or if you manage to finish something great before the map is reset, I can copy them to the city.
  • The darklands could be endless in size, but would not be backed up then OR be limited and be included in the backups.

I would be happy to hear opinions on this.