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1.13 upgrade – updates

Hey all, I have done some more work to check into the 1.13 upgrade and wanted to update you on the status.

So first of all, FYI, the chunk/nbt format has been changed dramatically. That’s the data format used to store any and all information of the minecraft worlds. So any and all tools and plugins that change or read that data will break with 1.13 the one or other way.

The maintainers of Spigot (the software our server runs on) are working on an method to bridge some of the gaps (specifically the items and blocks in your inventory), but anything that runs outside of spigot will not have this benefit and break with 100% certainty. This involves, for us specifically:

  • The 2D map
  • The tool that we use to reset lots

Now for the 2D map, there is good news, there are already now people working on fixing this, which is great. For the tool to reset lots, the news is not so good. The original tool that was the base for what we are using right now, has not been touched by the original author since 7 years. We had “Azkedar”, one of our former members write an extension to that tool to allow us to easily copy lots in 2014, so 4 years ago but Azkedar has not been around for some years. However, I found someone who updated that original tool just some 2 months ago. I have contacted that person today to check if they plan to update it to 1.13 as well. So we can hope that this is the case, and if yes, that Azkedar’s extension will work with the updated tool without modification. Otherwise we will have to get in contact with Azkedar as well to see if he would be so kind to update the extension as well.

If that does not work, I am afraid, we would have to find a completely new way to reset lots, which might be difficult. There seem to be methods for a plugin to do that, but that would have to be programmed first and we would have to have the mint worlds loaded in-game as well. I am not sure what that means for server performance if we suddenly need to keep 2x the amount of worlds loaded. At the minimum, we have to refrain from lot resets and have to move to lot regeneration, which means that the lots would always be updated/reset to the current render standard, which in return would mean that every deserted lot in the kingdom would automatically become a 1.13+ lot, with all the potential disruptions to the surface continuity along with it.

If all else fails, we would be stuck with 1.12. Considering that there are a lot of servers that are stuck with 1.8, this is not a total disaster, but still not really desirable for anyone.

So if by chance you know how to program C and can help to update this tool to 1.13, please help us all to keep updating the server!

Expectation management…

So to do some expectation management for the upgrade of the main server to 1.13, I am afraid that we might be in for a longer wait, and that is a pure guess based on the issues outlined on what I read online. It seems that the 1.13 version has changed some core issues in how the maps and items are stored, the so-called NBT format. This means that:

  • Spigot itself seems to be on a longer schedule to have a stable version out. Right now they are warning that an upgrade to the test versions of spigot will corrupt the maps, so of course we won’t touch that.
  • Our systems for lot resets might break. If this is the case, we have to see if the programs we use for that can and will be updated for the new version or if we can find alternatives for that.
  • Other important plugins might fail, such as websend. We might need to manage to get those updated as well somehow.

Those last two are seemingly the same as for other previous version upgrades of minecraft, but it seems that this time there is such a massive change to core code structure that I see an increased right of something to fail.

So we will continue to wait and hope for the best to get an upgrade as soon as possible. Right now, as we don’t even have a stable spigot version to work with, I cannot really do anything. I will wait for the stable version and then we will have to do some proper testing.

So let’s hope for the best and see what will happen!

1.13 Upgrade Status

Hi all,

I hope you all are enjoying the 1.13 temp server! To keep you up to date on recent developments, I would like to inform you that Spigot, the software that we use to run the server, has started to release the first development builds. This is a great sign of progress, but they are not usable for us so far. We will have to wait until something stable is released before we can start checking for our own upgrade. In previous upgrades, minecraft also released additional patches in the weeks after the upgrade, which might delay stuff as well.

Anyhow, I am on vacation until early August, and won’t be able to do any upgrades on the server until then. I would be surprised however if we had a working spigot until then.

So have fun with the temp server!

1.13 is live!!!

We are live with a temporary server on minecraft version 1.13. To connect, you need to have had whitelisted before this post. You can connect to this 1.13 server on this address:

uncovery.me:25564

This world will become the darklands once we will upgrade the main server to 1.13. The temporary 1.13 server will be stopped then – no discussions about it.

Please, if you collect valuables, make sure to hide/protect them, we had always griefing on the temp servers in the past!

Have fun with 1.13!!

Minecraft 1.13 tomorrow?

So I just read on minecraft.net that there could be a release tomorrow! If so, I will immediately setup a parallel 1.13 server which will be accessible by existing Settlers and above levels for the new, temporary darklands. Then, I we will see over the coming days how we upgrade the rest to 1.13, depending on plugin compatibility. I do not expect major problems, but you never know. Also, I will be on vacation for 2 weeks from Thursday on, so please do not expect too much before August :D.

Temporary Darklands coming!

So I decided that we will have another temp server the day 1.13 is released. This Temporary server will have the following rules:

  • Only users who are Settler at the day we open it are allowed in.
  • The world will become the new darklands once we upgrade the whole server to 1.13
  • The temporary server will be shut down – no discussions on this one – once we upgrade the main server to 1.13
  • Inventories of users on the temp server will be wiped on upgrade and cannot be transferred to the main server.

Last month’s development updates

Normally this is a daily update on the status of the work done behind the scenes.

But the updates broke and I had to fix it. here is the whole list of updates that happened in the last month. We will resume daily updates from now on.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New Request feature

You can now change the price of a shop request without changing the requested quantity.
Simply make a request of something you are already requesting and leave the quantity away, just give a price.
It will then change the request price and charge/refund you the money as required.

User pages now contain shop history

Based on this discussion in the forum, I took a look at the shop manager and changed the way how things are setup in terms of the user history. So from now on, the “Users” section of the shop manager only shows the general stats about all active users. If you want to see detailed shopping history of a specific user, this will be now on the user page instead. There is now also pagination, so you can browse through 100% of the sales history.

Take a look!

Small Lot manager improvement

The Lot manager now shows you why lots are not in the list of available lots to chose from. There are 4 possible reasons:

  • You just cannot afford it
  • Draftland lots are only available if you own the corresponding kingdom lots
  • Kingdom street lots are only available if you own at least 1 main lot
  • You cannot buy a lot that you have dibs on.

The system simply shows how many lots were hidden for each of those 4 reasons (if applicable). I hope this clarifies the form contents a bit better.