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1.13 Upgrade Status

Hi all,

I hope you all are enjoying the 1.13 temp server! To keep you up to date on recent developments, I would like to inform you that Spigot, the software that we use to run the server, has started to release the first development builds. This is a great sign of progress, but they are not usable for us so far. We will have to wait until something stable is released before we can start checking for our own upgrade. In previous upgrades, minecraft also released additional patches in the weeks after the upgrade, which might delay stuff as well.

Anyhow, I am on vacation until early August, and won’t be able to do any upgrades on the server until then. I would be surprised however if we had a working spigot until then.

So have fun with the temp server!

1.13 is live!!!

We are live with a temporary server on minecraft version 1.13. To connect, you need to have had whitelisted before this post. You can connect to this 1.13 server on this address:

uncovery.me:25564

This world will become the darklands once we will upgrade the main server to 1.13. The temporary 1.13 server will be stopped then – no discussions about it.

Please, if you collect valuables, make sure to hide/protect them, we had always griefing on the temp servers in the past!

Have fun with 1.13!!

Minecraft 1.13 tomorrow?

So I just read on minecraft.net that there could be a release tomorrow! If so, I will immediately setup a parallel 1.13 server which will be accessible by existing Settlers and above levels for the new, temporary darklands. Then, I we will see over the coming days how we upgrade the rest to 1.13, depending on plugin compatibility. I do not expect major problems, but you never know. Also, I will be on vacation for 2 weeks from Thursday on, so please do not expect too much before August :D.

Temporary Darklands coming!

So I decided that we will have another temp server the day 1.13 is released. This Temporary server will have the following rules:

  • Only users who are Settler at the day we open it are allowed in.
  • The world will become the new darklands once we upgrade the whole server to 1.13
  • The temporary server will be shut down – no discussions on this one – once we upgrade the main server to 1.13
  • Inventories of users on the temp server will be wiped on upgrade and cannot be transferred to the main server.

Last month’s development updates

Normally this is a daily update on the status of the work done behind the scenes.

But the updates broke and I had to fix it. here is the whole list of updates that happened in the last month. We will resume daily updates from now on.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New Request feature

You can now change the price of a shop request without changing the requested quantity.
Simply make a request of something you are already requesting and leave the quantity away, just give a price.
It will then change the request price and charge/refund you the money as required.

User pages now contain shop history

Based on this discussion in the forum, I took a look at the shop manager and changed the way how things are setup in terms of the user history. So from now on, the “Users” section of the shop manager only shows the general stats about all active users. If you want to see detailed shopping history of a specific user, this will be now on the user page instead. There is now also pagination, so you can browse through 100% of the sales history.

Take a look!

Small Lot manager improvement

The Lot manager now shows you why lots are not in the list of available lots to chose from. There are 4 possible reasons:

  • You just cannot afford it
  • Draftland lots are only available if you own the corresponding kingdom lots
  • Kingdom street lots are only available if you own at least 1 main lot
  • You cannot buy a lot that you have dibs on.

The system simply shows how many lots were hidden for each of those 4 reasons (if applicable). I hope this clarifies the form contents a bit better.

Massive Nether region reset!

I have discovered with the help of the lag mapping tool that there is an area in the nether that caused extreme levels of lag:

Yellow here means that a chunk as loaded at least once when lag occurred, Red means the chunks were loaded when the worst lag occurred and blue means the chunk was live ALWAYS when lag was occurred. So the yellow areas one can ignore, but the red and blue ones means that this area has been the single biggest source of lag for the whole server, and it’s huge. Every square in this is 16 blocks. It spanned 2×2 regions or more precisely 400×400 blocks. When looking closer at the location, I found the following:





What you can see here is a MASSIVE area of lava flow. Someone (I know at least one person who is involved) has made a huge dig of a nether fortress while building a blaze spawner. While the blaze spawner was not an issue, the lava flow created a huge amount of lag. The server basically immediately went from 20 tps to 10 tps lag (minimum TPS, not 1-minute average) the moment I showed up there – despite the fact that I was alone on the server. Since the lava flow area was so huge and distributed over such a wide area, I could not even fix it. I had to reset the wider area of 4 region files, i.e. 1024×1024 blocks.

I won’t start naming names or banning people here, but this should be a reminder NOT to create unnecessary lava flows.

Back-end improvements, disguises

FYI, I am currently working on improvements on the back-end. The goal is to separate the Donator status from the user level. The first result will be that people won’t be called “SettlerDonator” anymore, but “Settler” and “Donator” separately. Currently, the system works with only one set of levels and this requires people to have 2 different, independent  levels at the same time, and eventually more. The ultimate goal is that we can have a set of different levels that can be used to give in-game user rights for specific commands or access to specific things without interfering with other functions. For example, we will be able to give access to lots by group membership or hand out specific disguises by achievements.

This change is quite involved however since the system is working with the current levels in MANY parts of the code and all of those need to be changed. While I have the code reasonably compartmentalized for other things (like deposit etc), the userlevels are spread all over the system. I made some way forward by finding all the functions that change, check or manage userlevels and consolidate them in one file, but now I have to make sure they all can deal with several levels being found for one user and to interpret them dynamically instead of relying on hard-coded terms.

So in effect you won’t see a lot of new improvements in the coming few days but some instances where things break for a bit when I screw up the code :D.

Also, disguises are switched off for now until I have time to figure out some strange issues with the plugin we are currently using. Please stand by for updates there.