Please see the latest upgrades from the voting system:
- Scarovese (from ArchitectDonator to DesignerDonator)
Congratz and thanks to all voters!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
I have just found out that the world generation methods in the 1.7 alpha version of Spigot are identical to the 1.6.4 version. Worlds generated in 1.7.2 vanilla servers look completely different. That means that the work done yesterday to find a valid seed and to try to show you an early map was for nothing. We will have to wait for a better version of spigot/Bukkit after all. Sorry for the unjustified hype!
Turns out the spigot version was a 1.6.4 version made to accept 1.7.2 clients, not a 1.7 version itself.
I went on the new map to check if it’s properly aligned with the lot grid and found that there was a mistake. I have now fixed that and the new empire map is 100% properly aligned now. Please take a new look at it because the whole map was shifted 5 lots to the north. You will have a completely different lot now on the fixed map.
Oh, and by the way I am now rendering also the current empire seed under 1.7.2. There is a very slight chance that the major coast lines look the same as currently. If that turns out to be true, I will most likely use that instead. But the chances are quite slim. In the past, when they changed the world generation, everything changed quite dramatically.
I have found a good seed for 1.7.2 where the map does not include too much water, but some parts of wider ocean and a good balance between different biomes. Please note that the current mapper does not necessarily color all the biomes 100% since it is not a properly 1.7.2 updated version, just one that happens to work with it.
Please do take a first look at the new map with the current lots overlaid. I would strongly advise against making too quick decisions now and wait for the upgraded 1.7.2 server to be live before you decide if you want to upgrade. I will most likely put the new empire world live (w/o mining rights) so you can take a look at your world then. Like that you will be able to make a decision if you want to move to a new lot or if you want to reset your current one.
Since I am rendering test-seeds for 1.7.2, I needed to see the overall map in 2D, but had to realize that our 2D map renderer gave up on the current map format. The software has not been update since 2012 or earlier, so I went and looked for a new one that works.
I eventually found one, however that one renders in tiles and is not able to restrict the output to a certain coordinate. So what I had to do is write a code that would assemble the tiles into one image and then cut off the borders so that it stops where our lot stops.
This is now basically finished, and I now have to make the process fit for all our different sized maps and automate the new process. The advantage is that the new map is considerably better looking than the old one and that there are no more black spots for newer blocks anymore.
While Bukkit has not realeased any 1.7 versions yet, Bukkit‘s competitor, Spigot, has released a (buggy) pre-release version. I am using this currently to generate a new Empire world. Once that is finished, I will look at the world map to judge if the seed is appropriate to be used. If not, I will start from scratch. If it is suitable, I will publish a map image with the lots overlayed so people can get a first impression what their lot will look like in case they reset. One risk is that the current 2D renderer cannot deal with some of the new biomes like mesa etc. We will see how we deal with that.
By the way, I will allow people also to chose a DIFFERENT lot than they have today if they want to abandon their current one (provided that the target lot is unused), on a first-come-first server basis. Details will follow.
Regarding Spigot: Aparently spigot is better to deal with lag on the server and run all the plugins that bukkit can run. So I will make a try to switch to spigot, if that fails, we just stick with bukkit.
I have found that certain few people massively circumvent the the depositbox limits by depositing items for people who have not been on the server since more than a year. Due to that I have now coded a check that blocks users from depositing items for inactive users.
I would encourage everyone to not overstretch the deposit boxes and empty those items deposited for inactive users before they are hit harder measures…
So I finally got around doing the floating city contest. Here are the winners:
On top of that, all users can chose from the following list of items that have been pledged by myself and other users. The preference goes from top to bottom, so aerox can chose first, wubwubthatshit can chose last:
Since the call for donations for contests was done during the last contest in March, I would understand if some users do not have the items anymore that they pledged. If so, please let me know ASAP and I take them from the list here. Winners, send me an email with what you would like to have (one item each) by email (minecraft at uncovery.me).
I have selected lot AET_N1 as the future PVP Arena lot. What I need now is:
I have found that whenever someone is north-west of spawn, the server lags significantly.It seems to be around the lots R15-Q16. I have no idea what is causing it. If someone could help finding the source, it would be highly appreciated.
As usual, before upgrades, here is an announcement about what will happen:
Leading the server into new year, I would like to start a new contest format. Why?
As you know, I have been notoriously late in closing contests and announcing new ones. This has caused a lot of contest entries to be erased since users expired before the contest was closed. Further, upgrades of great people have been delayed of this and have been existing only far-and-between. I think we fixed the upgrade issue with the new voting system, the question is now how we can continue to run the contests so we do not lose it as a great thing on the server.
So the issue why it took me so long is the following: I needed to go on the server and rate 20+ entries. Since I want to take this seriously and give everyone a fair chance (my rating power is higher than normal users), I wanted to take time for this, which I usually do not have. I cannot not do it from work, since my internet connection is not fast enough there. So I stated to procrastinate it, with the outcome well known. Further, moving the contest entries back to the city took quite some time always because I had to find a location for each single building and copy-paste the items over. Only that would take me 3-4 hours.
So the proposal is to change as follows:
So my question is what you guys think about that. Please comment.
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
With 1.7, there will be one massive change in the system: IDs will become names.That means, a stone block, now called “1”, will become “stone”. Since we are running a lot of custom stuff like the shop & deposit relying on numbers, I will have to not only change the code where numbers are used in the code, but also change all the deposits, shops etc.
For example, when you check out items from your deposit, the code checks how much space you have. That depends on which blocks can stack, and how much. So I made a table that lists all the IDs that stack less than 64 items. This will have to be changed to list the new names instead.
So to fix this, I will have to make a translation table that is readable by PHP. The first step in this is that I have an excel sheet that lists all the ID’s, new names and how high they stack.
I have created a shared Excel document where I need this to be done. I would be very happy if you guys help me there and take a look at the Block IDs and the Item IDs and transfer the DEC value to the ID field, Name (without the “minecraft:”) and how high they stack into the sheet.
Having this, I can update the code to be able to accept the new names before the release of 1.7 so that we will be as ready as possible when the new version comes out.
Thanks!
I have now programmed the following command:
/mod banrequest <user> [reason]
If some user is massively violating rules, you can request a ban with this command. An email with the latest logfile will be sent to an admin for action. Do not abuse this! This command can be used by users level Settler and upwards.
I have now changed the system so that Settlers can become Citizens after 90 days instead of 120. Why?
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
[Notes:] As you can see from this post, which looks pretty much like the other 2 before, this is automated now. When I look at the voting list, I can see which ones are “done” since they have enough +/- votes, and I can then either “succeed” or “fail” them. I do this for all the proposals in the list, and the program I wrote automatically upgrades the users and posts the text you can see above to the blog.
Since this is the first Elder to be promoted, I can see how all unfinished proposals need more vote points since the vote-requirement has gone up with the number of Elders available. So everyone who was waiting for a proposal can thank lilroc17 for being set back a bit until their proposal can be closed :). However, all the votes that the upgraded users have cast previously now count more, so there is some balance in the system :)
I have now made a setup that shows you all the users you did not vote on yet when you login to the server and on the server status section of the frontpage.
Please make sure you vote on as many as possible proposals, thanks!