Slabs now disabled in the nether

Since we just had the 2nd instance where someone laid a massive (6-digit) amount of slabs in the nether to modify spawning behavior, I have now blocked all slabs from being placed in the nether.

For those who do not know, slabs prevent mobs from spawning. But the server will still try to spawn them and just cancel the spawning once it detects that there is a slab on the location. So it will try again and again at very high speed, which lags the server massively. So please don’t do it over large surfaces. In any world.

Help wanted!

Hey everyone, I am (once again) asking for everyone’s help: As you know, we have a web interface for the store and deposit. These show you icons of the blocks and items that are out there. right now, I am storing the URL for each image in a file. The images come directly from the minecraft wiki. The issue here is that a lot of items such as potions do not have a dedicated image for each variety. Also, it’s a burden on the system for having so many different individual images.

So what is better? It’s better to have one single file with all the icons, and to tell the browser which part of the file to show instead. In order to do that however, I need to know which block and item is at which position of the image.

It’s better to have one file and tell the website which part of the file to show.

  1. So here is the file with all the icons and numbers on the sides.
  2. And here is an excel sheet with all the locations, mirroring the file.
  3. And here is my file with all the item names.

What I need now, is someone who helps me to take an item name, find the item on the in the list (above point 3) (e.g. the “stone” in ” stone => array( ” ), find it in the image (above 1) and put the name in the correct field on the excel sheet (above 2).

Hints:

  • Please make sure that you do not use the excel rows and numbers (1,2,3 / A,B,C) but the red colored one, starting with 0.
  • If you are unsure about an item, please color it red and leave a comment on the field what it might be confused with.
  • If an item is a sub-type for something (such as colored items, please add the number from the beginning of the line with a colon after the actual name. Example: stained glass has a orange variety, the text in the file is here. For the orange glass, the text should be stained_glass:0 (NOT orange_glass)
  • If you are unsure if you have the right item, you can for exaple search in the excel file if it exists already somewhere else.
  • if an item has avail => false, in it, you can skip it.
  • You can skip potions, fireworks, banners and damaged items

Thanks a lot for the help!

 

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New Lot management command!

We have now a new, cool (if I might say so) lot management command!

You just type /lot manage and it will show you the members of the current lot (provided it’s yours). It will also show you all online users. Behind each user it will show you a [X] for removal or a [+] for adding people to your lot.

If you have ideas for additional commands like this, please let me know!

Smaller fixes

Just wanted to let you know that there are some smaller fixes done:

  • Nether Brick has a really stupid internal naming system, with nether_brick being the block, netherbrick being the individual brick and some systems using nether_brick_item for the latter. This has caused people who deposited the individual bricks not being able to withdraw them. That is fixed now.
  • Skulls (skeleton, zombie etc) have two different types, the one that is in-game, placed somewhere and the other one that you can hold in your hand. stupidly they have the same name, but are two different things. Spigot names the second one ‘skull_item’ but I cannot use that to give it to people, so I need to do some conversion. This is fixed now. So you should be able to deposit and trade skulls now.
  • Reading in-game of web blog posts with line breaks did not work. The format is now correct and you can see it just as well as on the web.

Back from Holidays…

I just wanted to let everyone know that I am back online after a week of having a severe infection (beaten down by Antibiotics) and 10 days of great diving holidays. If you want to see some photos of underwater creatures you never thought existed, please take a look at my facebook page: https://www.facebook.com/uncovery.photo/

I will start working in the coming days on some fixes and updates, please stand by for news here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

New instant withdraw function for depositbox!

There is another new function that I am rolling out right now: Hover & click functions in game text. Some of this was depending on NBT (see the previous posts).

The first implementation is for the depositbox and the shop. You can now hover over enchanted items to see their properties. The Enchanted items are listed now in blue.

Secondly, the depositbox now has buttons to instantly withdraw items, no typing needed anymore. If an item has only one in stock, there will be one button to withdraw it, and if there are more than one there is a second button to withdraw only one of them.

You can hover over the blue buttons to withdraw them.

 

More functionality like this will follow over the next weeks. If you have proposals on how to do mouse-overs or click functions, please let me know and I will see if I can implement them.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.