Contest Winners!

I finally now had the time to close the open contests. So here are the results:

Settlers:

  1. Underbridge  – also overall winner! Wins level upgrade and stack of diamonds & a beacon
  2. stevenanthony – wins stack of diamonds!

Citizen:

  1. oAlb: wins level upgrade and stack of Diamonds!
  2. Kevinpowellaz: wins stack of diamonds!

Architect:

  1. Aerox247: wins level upgrade & stack of diamonds!
  2. Psychodrea: wins stack of diamonds!

Elders:

  1. Azkedar: wins 2 stacks of diamonds!
  2. Sockso: wins stack of diamonds!

Because this was the 2 year anniversary contest, I wanted to give something special as a thanks for everyone who submitted an entry. So everyone on top of this receives 1 pair of the 3 normally unavailable mob heads. Please check your inventory for the rewards!

Regarding the long, long pending parkour contest: I am really sorry that this took that long. It was partly me being busy & lazy, and partly issues with users submitting stuff improperly etc. So as a thanks for the patience I will give each of the participants a stack of diamonds.

Shop Update

We’ve installed a new shop update, which changes the way a couple of commands work, and introduces a couple of new commands. The idea is to make it easier to get information out of the shop’s history and about current listings. The trading page has been updated with the changes and new commands. But, to summarize:

  • Improved (hopefully) in-game help text for many commands
  • Shop announcements now include the shop-id of the new request or offer, if available Edit: Works all the time now.
  • You can now add the word check to your command when buying, selling, offering or requesting. This will do a “dry run”, showing you what will happen with that command without actually moving any money, items, or announcements. This is useful for “checking” that you have the right command. For example: /buy 21831 check will show you what would happen if you did /buy 21831, so you can be sure your shop-id is right. If everything is okay, just hit up-arrow and delete the “check” to do it for real!
  • The /history command now works on items, e.g. /history glowstone. Note: There is currently a bug with /history sell, looking into that.
  • The /find command is more flexible now. You can now search for specific enchantments, or for items above or below a certain price, and you can use these in combination. For exmaple, /find diamondsword ench:sharp <1000 will find any diamondswords for sale for under 1000 uncs with a Sharpness enchantment.
  • /find @new is now the default, so just do /find r to find requests.Use /find new without an at sign for new items now. Also look for enchantments now with /find ench (without an @ sign). Edit: The ability to find the item in hand was re-added as before.
  • The Shop Data web page now shows the enchantments in the “History” query, so you can see why one diamondpick sold for 2000 and another only 600.
  • New command: /info gives you summary of completed sales with many flexible options. By default, shows you the top 10 items sold in the past week, sorted by total value in uncs. But it can also, for example, do /info sellers diamond 90, which tells you the top 10 players who sold diamond in the past 90 days, sorted by total value of their sales. See the shop page for more details.
  • Note: There is a bug with the buyer: and seller: arguments, looking into that too.

  • New command: /trend gives you information on price trends. Never again have to guess what an item is worth based on current shop listings! This compares the completed sales in past week with the week before to show changes in price, by default showing the 10 items with the most change. This means that if you buy someone out to repost their sales at a higher price, you are driving down the average price, so beware! You can of course ask for the price trend on a specific item, for example /trend diamond. The length of the periods and the amount of sales to require for a trend is also configurable, see the shop page for more details.

I hope these changes are useful. Any bug reports, suggestions, or complaints can be directed to me (azkedar) or to Uncovery himself. Actually, save the complaints for me exclusively. ;)

Busy days

Since I am quite busy since some days and since this will be the case until next week, please understand that some stuff will be delayed. I am sure I will be able to keep urgent stuff up, but the contests and some requests that I received per email will have to wait for a bit. Sorry for that.

Do not upgrade

Minecraft released version 1.4.4 today, and you will be prompted to upgrade when you start the game.

Clients that have upgraded to 1.4.4 will be unable to connect to our server for the time being. Unless you are comfortable with switching your minecraft versions between 1.4.2 and 1.4.4, you should not upgrade your client to the most recent version if you want to play on this server at this time.

New mute commands

We had in the past the issue that people would get muted, but never unmuted. I have now programmed our own interface for this and now it is impossible to mute someone accidentally forever.

The default mute is for 1 hour, and I would recommend to keep it for one hour. If someone gives another reason to be muted right after the mute expires, I would recommend a ban instead of another mute.

The new commands are visible for Masters and above in the /helpme in-game help, under a new section of commands “/mod“:

/mod mute <player> [time]
and
/mod unmute <player>