The nolagg plugin had a std. setting that limited items to 80 per chunk. I increased that now to 200. So if you have a farm, it will most likely output max 200 items per harvest. I hope this is enough. You can add another button that does the rest and harvest it in section.
Author Archives: uncovery
Stories now allow [player] tag
You can now add the [player] tag into a story and it will show the user’s name in the text.
Regarding changes to the spawn area
I would like to ask all masters & elders not to change the spawn areas anymore. There are several issues that happened recently:
- someone redecorated the story house. This is an issue since one of the stories said “look out the right window”. The window is gone now. The lower floor that was built instead will never be used and is only a gadget hardly anyone sees. While the house looks nice, it has lost functionality and adds confusion to new users
- someone added about 10 signs to the golden “lessons” building, about 5 of them said “read the website” in different wordings, and other instructions, help etc. FYI, there is a FAQ entry that we do not want to have signs with instructions how the server works in spawn for a good reason.
- Someone added about 6 signs that point to the portal house to spawn. It makes it look terrible. If the portal house is that hard to find, we need to change the system instead of making the spawn look like crap.
If you think there is a chance to improve how new users experience the server or how the immediate spawn area looks like, contribute at the issue tracker instead of running around plastering everything with signs. If you are too lazy to contribute through the issue tracker, then rather leave stuff as it is. In the end it is me who has to fix stuff again otherwise.
New Guest spawn!
We have a new guest spawn house now behind the portal house. When guests spawn, they will see a sign that asks them if they want to see the best builds or find a lot. They choose two other signs accordingly, one will tell them about the /warp command and the other will tell them how to warp to the portal house.
So we got rid of the issue that people cannot find a portal house and a generally better guidance for new users. If you see that new users have issues with that, please report it so we can make improvements.
Adventure Contest closed!
I just closed the adventure contest. Unfortunately only 2 people participated. While luklukk got the better rating, and is therefore the winner, I want to thank both for participating. Deltascout11 will get a credit for future creative contests. I still have to finalize a system how people get a level upgrade for winning creative contests. Luklukk will win a stack of diamonds! We already moved his entry to the city, and you can start his story by going to the story house next to the portal house. Check it out!
Item stack list needed
We are having a bug in the shop. The issue arises if you try to withdraw items that stack but in other quantities than 64. To fix this, I need a list of all stackable items that stack in lower amounts than 64 in the format of
item-id => stacksize, item-id => stacksize, item-id => stacksize, etc
anyone?
Banned users lots now also show red on the maps
I changed the map software to now also show the lots of banned users as red on the map. I then went ahead and reset all those abandoned lots, so we have another 5-6 lots free now.
Shop now warns for invalid items!
There are many items that are existing in game, but which you cannot obtain in survival mode, such as a fire block. There are other items such as nether warts which have a block (115 in this example) and an item (372) that have a similar name, but only the item is available. The block is marked red in the wiki’s item list. Until now, if you searched for netherwart in the shop, it would show you item 115, but if you tried to buy it, it would not have any sellers. However, plenty of 372 are in the shop.
To stop this confusion, the shop now will warn you if you try to /find or /search for an unavailable block. It will also tell you if you put up a purchase request for one of these.
Enchanted items & shops fixed
I just fixed the issue that some enchanted items cannot be retrieved from the shop. I fixed remaining enchanted items in the shop, so whatever is in the shop now with an enchantment, can be withdrawn without a problem.
/ws help now /shophelp
the command /ws help is now called /shophelp. While /ws help will continue to work, there is now no need ato use /ws <whatever> anymore anywhere. All commands now have their own text.
Word of advice regarding griefing
I heard now several times that people were griefed by using switches to start harvesting mechanisms or luring away animals though open doors. The only way to stop that, would be to enable users to disable switches, as we do it in towny. There is an issue with that however:
In the empire, 100% of the area is covered by lots. Many of the lots have large builds or even walls. Most of the doors now are iron to keep the creepers out. If we allow blocking of switch-use, we run the risk that new users have to take massive detours to reach their lot due to closed doors.
Since the griefing is only occasional, I would recommend instead that you remove the switches and buttons that allow access to your most important assets and place them only when you use them once you see that you are a victim of griefing.
If we see that this is a more widespread issue, we can think also about alternative methods. At the same time I will see if we use a monitoring plugin so we can ban those users right away.
New Announcement channel!
We have a new announcement channel! inQuish was kind enough to whip up a small plugin that lets our website backend and other services talk into a special channel on the server. Everyone automatically joins this channel, you cannot speak in it, and you cannot escape leave it… All stuff like the website updates and the restarts etc will be in this channel. The channel will also be broadcast to the IRC chat as soon as I figure out how to do that properly.
Better information how to contribute
New command to direct new users to the website
I made a new command: /website <username> . It will send the following message to the user (actually a /msg from you):
Dear <username>, you have just asked a question that is answered on the website. Instead of bothering everyone in game, please go there and look for the answer yourself: http://uncovery.me – Thats why we have it;
Hope this will be helpful for the endless questions and “please check the website” answers.
Creative Mode contest: Roller Coaster!
Build a roller coaster in Creative mode. Here are the details.
2000 registered users!
We now have reached 2000 registered users! That means that 0.033% of all registered minecraft players have been on the server – if that means anything at all. It also means that in average we have 3 users per day registering on the website since it exists!
Well, whatever this means, I am happy about it and we hopefully can see this server grow even faster in the future!
New Twitter Account, automatic posting
We have a new twitter account now, @uncoveryme, and I have setup a plugin that will automatically post new posts & comments to that twitter account. So you can simply follow the twitter account to know what is going on on the server!
The old twitter account will be discontinued, so please follow the new one instead.
World plans
I have put some thought into the world plans and here is the current status. Empire, skylands, flatlands, nether and the darklands seem to be working very nicely and balanced. I have followed some discussions regarding a comeback of the kingdom and I can see a merit in a more stable environment where people can build larger things together. There are 2 dynamics behind this: Initiative & Commitment
If the initiative for a group build is not big enough, we will have, like in the old kingdom, a lot of half-built, half deserted places, started by one and ripped apart by the competition created to join this or that town.
If the commitment is not big enough, any effort will sooner or later die. It risks of working like an economy, where several small companies start and in the end all flock to the largest one and the rest is bound to lie in ruins or to remain a playground for a single person. What can change those dynamics is normally money. If something is very cheap, then a lot of people join in but do not have the commitment later. So my initial thought would be that:
When this month is over, the old “world” will be deleted – as announced to those who still have a lot in it by email. I could then create a new kingdom, with limited size and towny enabled. One would NOT be able o build or mine in the wild, and lots would be quite expensive – something like 500 or even 1000 per lot. This would be to make sure people think before they do something and plan ahead. The maintenance of the lots could be cheaper in return so stuff does not get reset so quickly.
I am happy to get ideas how to prevent to have the kingdom become a building graveyeard. I also need to check how much the settings in one world can be different to another world – so no promises on any of this at all. In the worst case, I would make darklands free for all and only have towny in the kingdom to enable the group building there. Also, if we do that, we can disable backups in the darklands but make it unlimited in size. The nether is already 1GB large, I do not want to have 5GB backups… for a world that is deleted every couple of months anyhow.
MM re-enabled – except signs
I re-enabled the minecart plugin except for the signs. I am waiting for a reply of the plugin author regarding the bug I filed.
MM temp disabled
There were some issues with MM, specially with the singcommands that basically crashed the server. When testing to restart the server, some issues of Minecraft connecting to the login server on top of it made it impossible to identify the issue properly.
So I removed MM for now and will test it tomorrow again to see where the issue is.