Please see the latest upgrades from the voting system:
- Manica77 (from Citizen to Architect)
Congratz and thanks to all voters!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
Since you can change usernames now, please be aware that this will wipe your inventory, XP and enderchests. If you want to avoid issues, please empty your enderchests and personal inventory before changing the username. Everything else should work fine. If you have troubles in other issues, please submit a ticket.
Floored kindly provided an update:
- Elevator blocks (red wool) functioning. Now 100% suffocation free, if you remember how MCM worked. - Empty cart timeout. Any carts left unattended for over 10 seconds will be towed... Into oblivion. - Control blocks on curves are working properly.
Please test and give him a hug!
Today I found out that covering areas with slabs to prevent mob spawning causes lag. On a large scale, it can cause so much lag that it uses 50% of the CPU of the whole server. So if you use slabs on a few places to prevent mob spawning, it’s fine. Once you count the places where you use it in the hundreds, or if you cover whole chunks with slabs, you are creating an issue.
The problem comes from the fact that the mobs spawn and de-spawn again on the slabs, as opposed to properly lit areas, where the spawning is prevented before it happens. When the mobs de-spawn, the server has a lineup of mobs to populate the chunk, and it starts from scratch.
So please do not use the slabs as a broad method to prevent mob spawning.
Floored1585 has written a new minecart system from scratch for the server! Yay!
While this is still in beta, there are functions already working perfectly fine. It’s based also on colored wool, so there is no huge difference between what we already have. Also, the general functionality of the individual wool colors will not change too much, but possibly some of the details. So please wait a bit before reconstructing your minecart systems. We also won’t rewrite the documentation before we have something like a “final version”.
What works?
More stuff such as elevators etc will come, please be patient, plugin development is difficult and a lot of testing needs to be done!
What can you do?
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
The Headcount plugin that was originally written by Azkedar has been fixed by floored1585 and is live since 2 days. Thanks a lot for the help!
I have worked on the shop manager the last 2 days and made fixes as well as added missing features. For example, if you browse for items, you can now see an “Average per week” price history chart.
I would like everyone to take a good look at the shop manager and think how we could improve it.
Thanks!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
I have made changes to the database structure and now the user list page is created in 2 instead of 60 seconds. Enjoy!
I made a quick add-on to the shop manager due to frequent requests: If you go on the sellers or buyers tab, you can click on any username and get the recent hsitory of all the items the user bought or sold. The layout is not perfect yet, but the data should be correct.
A German IT website has found a list of 1826 compromised minecraft accounts – emails + passwords. I have searched and found said list (since they did not mention where to find it) and checked the list against our userbase.
So far only 2 users (who have not been active for years) have been matched with our users. Of course I can check only for users where the email address used to register the minecraft account is the same as the one they used for the server here. So in case you used a different address, please go here and check if your email is in the list.
I am implementing right now a new perk for donators: For the term that you have ++ donator level, your lots won’t expire. I think it’s very fair that as long as you “pay for it”, you should be able to keep your lots, too.
Update: You can now see how many months a user has left as donator (above 12 months it will just show “More than 1 year”) on their user info page that links from the user directory.
You might have seen stuff in the system (deposit, shop) where the name of the item has been missing. This was because of the quite annoying switch in minecraft from item IDs (numbers, 0 for air, 1 for stone etc) to item names (“air”, “stone” etc). Since Mojang decided to move (which in general is a good idea since you can read code easier), there has been some confusions:
Because of those issues, the tables (requests, deposit, offers) have started to contain item names that were not recognizable and therefore showed up empty. So I now wrote a function that takes the current names from the minecraft wiki, checks them against the internal code and then finds out if there are any entries in the tables that do not match. Then I get alerts and can fix 100% of all occurrences of the bad names.
So there are still 2 issues remaining:
I have finished programming and enabled the dibs function now.
You can now go to the lot manager and call dibs on a lot on the bottom of the list.
The lots you have dibs on will be listed also on the bottom of the list.
You can select and action (none or reset) on transfer and cancel the dibs call anytime.
ToDo:
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
Please see the latest upgrades from the voting system:
Congratz and thanks to all voters!
What some people described in the comments on the last post is pretty much how I planned it anyhow. Not sure why it did not come out in the text above, but let me describe the process here in more detail (this is a draft):
The big question that I have now is this: Either we make it super-strict or very opportunistic.
Both have advantages and disadvantages, mostly psychological though. The end result would be pretty much the same except that the strict option would force people to think about it more often and switch around their reservations as lots are given to someone else further up the queue. The opportunistic option would favor older players and create a kind of rating for the user. I think there is not a lot of bad in the opportunistic way. People have to be careful that their account is not drained once they get a lot they are not prepared to pay for, and empire lots are not easy to get rid of once you have one.
So I am more on the opportunistic path which is also much easier to implement since I do not have to add all the checks in many places. I would like to hear from all of you if you see a fundamental flaw in the system however.
There is again and again the issue that a user has disappeared but the lot is of interest for other people. Be it that someone got upgraded and would like to get the lot next door or that a user built something on the lot of another user and does not want to lose the work.
I have been thinking about enabling a “calling dibs” for lots that are about to expire (for example from 10 days on before the expiry date). It would be on a first-come-first-serve base. Once the lot is due for reset, it’s checked if a user has called dibs on it and then the system tries to give the lot to the user who called first. It’s checked if the user has the free lots/money to get it and if successful transfers the lot instead of resetting it. If we want to do it fancy (and if I have the time) we could progress to the next in line in case the first candidate fails to get it.
The concern here is that this would give quite an advantage to people who have the cash for a kingdom lot, since one could get dibs for a lot, get it, deconstruct all what is there, sell the stuff and then refund the lot.
I would be happy to get some feedback from all of you if you think this would be an unfair process in any kind or if you think that this is something we should do. Should we ask a higher price (2x, 10x?) for a kingdom lot? Since empire lots cannot be refunded, I do not see the issue so much there, but for kingdom lots, this is different.