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Hunger game update

Please note that the command that has to be used to enter a hunger game is now

/warp hunger

and can be used as the old command by masters and elders to start a hunger game. The warp will now bring you to the exact center of the hunger game world unlike the old command with a rather random location.

World regeneration update – further headdaches

I have now upgraded to the recommended build of Bukkit 1.1 which uses all the facilities of the 1.1 release of Bukkit, including the terrain generation. Here is how future terrain updates will affect the server, as far as I can say now:

All “normal worlds” such as empire, kingdom, darklands etc will have scenery breaks in them when a user lets his lot expire and it it regenerated by me. HOWEVER it seems that at least recently generated worlds (empire, darklands) will not change the biomes (snow in the desert etc) when there is an update, but also never get new biomes. I regenerated two abandoned lots in the empire now and it seems as if the breaks in the landscape are not a really terrible thing. They occur only in some few corners of the lot, and the landscape generally looks the same. So I guess I will leave it as is.

All non-normal worlds (skylands and flatlands) are currently non-regeneratable. This means that if someone abandons a lot, I will have to either manually create a new terrain (for flatlands, this works quite fast) or simply leave an empty void (for skylands, same effort as the old method, but no islands in the sky) behind. Both are currently manageable, but not as originally intended at least.

For the flatIands, I COULD use the new flat terrain as you know it from the single player for the flatlands, but that terrain is at level 5 and you see the void fog there as if you dig down in a normal world until that level. Since we do not have too many users for that world, I am not really sure what to do. I can either migrate everyone to a new world and have the annoyance of the void fog (people would have to build at least one layer of soil at a higher level) or leave everything as is. You opinions are welcome there.

In the end, the story is that managing the server does not get any easier. I am still running with at least 3 plugins that are essentially abandoned and half-broken and the terrain editor seems to remain an issue for some worlds at least.

Changing the Portal System

Unfortunately, the currently used portal system, XCraftGate is abandoned and now so outdated that it prevents me from updating other parts of the server w/o breaking something.

I hope to be able to find another easy and compact portal plugin, so far it seems that there is no such thing.

On top of that, the current portal system is also running the multiple worlds we are using. This means that I have to change two things at the same time. While you do not care what system is running the multiple worlds, you will care if the portals stop working.

So here is the solution. First of all, I will stop all the portals. Instead, we will be temporarily use the /warp command. I created a /warp point for every existing portal. Please use the /spawn command to go back instead of going through a portal back to spawn. Use /warp by itself to see all warp points.

I will also replace the world management and hope that there will be as little interruption as possible.

Contest closed and entries copied to city!

I have just closed the contest and copied the entries over to the city. The town houses are now near the sky scrapers.

If you submitted an entry, please go there and fix it (if you are a master/elder) or otherwise ask a master/elder to help you fix it. The standard stuff that breaks are:

  • doors
  • beds
  • pictures
  • pistons, dispensers & furnaces point in the wrong direction

Once that is done, we can start judging the entries. If you made other townhouses outside of the contest, please post the coordinates here so I can later add them to the others.

Plans for future world biome & ore updates

I have been thinking a lot how to deal with future world generator updates. We all know the issue: Minecraft updates the world generator, and the map is messed up beyond recognition once I regenerate an abandoned lot. Biomes change, snow in deserts, weird cliffs & breaks in the landscape, and still old lots do not have the new resources.

Now one significant thing has changed. Since the latest updates, I can regenerate a section of a map, even when the world generation method has changed and still there will be none of the new biomes and chunk breaks.It will look just like if the new workd generator never happened.

Why is this good? Because I can now regenerate old lots and not get disrupted landscapes.

Why is this bad? We will not get new biomes and ores in the empire.

But there is a solution to this: I will bring back an older idea we had on the server, however with a twist: The darklands! Now before those who knew the old darklands get all excited, read how this will work:

I will create another world called “darklands”, limited in size (just like the empire), with lots, 128×128 large and everyone will get at least one of those lots. Maybe higher levels can get more of them, I will have to see about that. The moment however a new biome or other feature comes out that is available only in new worlds, I will DELETE the whole world “darklands”, including all lots, chests, builds, etc. Then I will recreate a new map and new lots, and everyone will be able to choose again a lot from the newly created darklands in a biome they like.

Why this? Well, it is basically the only way people will have a chance to mine new ores & woods, get to see new biomes without having to move their whole lot to a new world like we did when 1.1 came out. And without having an additional world every time a new biome is created.

The darklands will be a mining-only world, and all you build there is made to be lost – probably every 3-6 months or so, depending how often a new biome, landscape form, ore or tree will be out.

Why is it called darklands? It will be impossible to use fire, lava or torches there. You will be only able to light up the place by using lightstone from the nether. It is supposed to be hard – an adventure.

Opinions about this are welcome.

User list now also showing active time & bans

The user list can now be sorted also by active days. This will show the days between someone registering on the website and the last login on the server. If someone once deleted and then recreated the account, he/she might have a negative number of active days.

When you open a user profile, it will now also tell you if a user has been banned from the server.

Back from Holidays!

I am back from an amazing diving holiday. I took all in all about 2000 photos, out of which 1000 were deleted (it’s not that easy to take pictures underwater, often the animals are faster than you etc) and about 140 made it into the category “memorable” and out of those about 15 were good enough to put them on a website. If anyone interested in those pictures, please see here.

Regarding future plans for the server, I will be upgrading to the latest 1.1 recommended build and check for plugin updates along with that. Also, I will be closing the contest in time and announcing a new one. If you have preferences and/or ideas, please comment.

Away for a week

I am gone for a week, back on the 29th. I should have internet during the time but not too much time to check in. If there is an issue, please post a reply here then I get an email.

Please be patient with top approvals and other requests. Have a good time!

Server upgraded to 1.1, eggs disabled!

I have just upgraded the server to 1.1 and everything seems to run fine. If you run into issues please report ASAP.

Please also note that I have disabled mob eggs. The risk for destruction and lag is too high if people spawn stuff like ghasts in the city or other places. Please have understanding for that.

Tree house contest (finally) finished!

I finally closed the tree house contest. Sorry that it took so long. Since it was originally delayed due to the 1.0 upgrade of minecraft, I let it run longer so people have a chance to submit it. Future contest won’t be delayed as much if I can make it in any way! To compensate the submitters,  I will be a bit more generous in the prizes :)

Anyhow, the results from the voting are as such:

  1. place: Luklukk! He gets a level upgrade and any 1 enchanted item (any possible combination of enchantments) of any level OR 2 stack of diamonds instead of the enchanted item.
  2. place: Azkedar! He also gets a level upgrade and any 1 enchanted item with 1 enchantment of any level OR 1 stack of diamonds instead of the enchanted item (done)
  3. place: fingermouse! He gets any 1 enchanted item (any possible combination of enchantments) of any level OR 2 stack of diamonds instead of the enchanted item.
  4. 4th place KddK He gets any 1 enchanted item with 1 enchantment of any level OR 1 stack of diamonds instead of the enchanted item

Congrats to the winners and please remember the next contest ends on 31st of January!

Small server hickup, should be fixed now

The server hard disk ran out of space because I did not move out backups in time. So the database system froze, the minecraft server and the whitelist was messed up too. On top of that I am abroad since Tuesday and could not fix it immediately.

Should be all fixed now though. If you still cannot access, please tell me immediately.

Contest rewards

With the enchantments in game now we have some new possibilities for rewarding contest entries. I am planning to give out custom enchanted items for the winners. So for example one price could be a tripple-enchanted item of your choice. What the exact prices are will be decided after each contest ends but brace for some nice goodies here!