About uncovery

Owner & admin of this server.

Custom plugins interface redone

I have now upgraded to the latest version of the plugin that does the interfacing between the game and the webserver as well most of the custom functions we are having such as the webshop, stories, karma etc.

It should all work fine but there are MANY small changes to the code so please have a lookout if everything works fine and if all messages and texts display properly. If you have a command that does not give you the usual output, please post here so I can fix it. Thanks!

by the way… Kingdom is not large biomes.

I had a suspicion before, but now confirmed it: I must have made a mistake when first generating the kingdom world. It is NOT large biomes but just normal. I have rendered a map of how it would look like if it was large biomes and while the center looks quite similar, all the rest from there is quite different. Take a look here. It is essentially zooming the whole map in by a factor 4. Given the fact that large biomes are that large… I guess this is a good thing.

Skylands discontinued – Aether is here!

I have removed all free lots from the skylands and will not give out new lots there anymore. I am instead now creating the “aether” where new lots will be given out. It is essentially the same except:

  • the lots are 192×192 instead of 200×200 since the 200×200 does not align with the save-file chunks can can therefore not automatically be reset.
  • there are mobs now in the aether, just like everywhere else where we have survival

Current users of the skylands are encouraged, but not forced to move to the aether. If you do not use your skylands lot or only for mining, please comment here and I will remove you from your lot. You will then be able to register a new one in the aether world.

World plans: Kingdom, City, Skylands

Here is some info about what will happen in the future with the worlds Kingdom, City and skylands. First:

Issues

  • The city cannot be enlarged currently w/o creating chunk breaks. Since it was created before the jungle biomes came out, enlarging the city would mean to terraform around a very large area.
  • Kingdom is becoming popular, but what to do with finished builds? If we leave them there, people will not be able to fly around them like the city. If we copy them to the city, we need massive amounts of terraforming.
  • Skylands has an issue with lot resets. Since the new lot reset function depends on the lots starting in line with save-file-chunks, and the skylands lot does not do that, I cannot reset skylands lots w/o accidentally cutting into neighbor lots.

Solutions

  • I will create an exact copy of the kingdom. It will be managed the same way as the city. When a kingdom lot is finished, I will move the chunks with the finished builds to the new kingdom – with the same function that is currently used to reset lots. Then I will copy the built-in areas from the current city into the new kingdom, close down the city and make the new kingdom the new city. Then we have a better environment to deal with huge builds and have people see what was built. This will have to happen only when the first mega-build is ready to be copied to the city.
  • I will delete the empty lots in the skylands. Then I will create a new set of lots that actually align with the chunks. Then, I will delete all of the new lots that overlap with existing lots. When an existing lot expires, I will remove it also and fill the space with the new, regeneratable lots. When a new lot expires, it will be regenerated normally.

Kingdom world open for business!

The kingdom world is now officially open for business! Please check your account for and after buying. I tested it all, but just to make sure there is no bug in the system. The 2D map and the 3D map are updated, too! I still have to go through the website and update stuff, but otherwise we should be 100% ready! Yay!

Kingdom lots finished!

I have just now finished the creation of the kingdom lots. You can see them already on the 2D map. What’s left to do now?

  • create a new world with less water and in the proper size.
  • write a function to buy lots
  • write a logic that allows you to buy street lots only when you own the normal lots.
  • update the website with instructions etc

New command for lot managment!

I have now finished fixing the broken commands for lot manangement. We had a temporary solution for adding members, but the command for snow fall and ice formation was still broken. I now made a new command with the all-new plugin-like code structure this was even easier.

How does it work? Well, check the userlevels & commands section or use the not yet finished but working brand-new help system: Type /helpme (new, also known as /shophelp) and find out!

Contest lots moved, please check your entry!

I have now moved the contest lots to a different area. Please go there and make sure there are no mistakes. Check that your building is there as expected and that you can edit the whole area. This was a manual process so there is a certain risk that something went wrong. Please do /contest warp 29 <id> to get to the now location!

 

New Contest lot! New joiners welcome!

I have now created a new contest lot. You can therefore join the contest again if you have not done so. The previous contest joiners are still on the old lot. I will move them over in due time. You do not have to do anything. We have now 400×400 space for contests, I hope that is enough!

Contest lot full!

The contest lot is full, I will have to move it to a larger space. Will try to do so today. Then wee will have place for 4 times more people than now. Did not really expect that…

Settler spawn moved

I moved the spawn for settlers now INTO the portal house. This hopefully will stop questions of people who have been settlers for several days how to get into the skylands for example. I also removed the hallway to the ground floor of the quest spawn to reduce confusion.

New contest system!

There is a new contest system up now. It still announces the contest on the website, but you ‘join’ it in-game. It will assign you a creative or survival lot (depending on the contest). You can even teleport to that lot (if you are in the correct world). I still have to write a function that your entry automatically appears on the website for voting. All works through the new /contest command.

Please try out the system and tell me if the help functions are not clear enough or if there is anything to improve. I have created a new contest for everyone to work on! Since people build now in a separate lot, anybody can join in on any contest. Owners of a creative lot need to mine in the darklands to join a survival contest.

Kingdom proposals!

I tried today to enable the kingdom. However it requires a dev version of the multiverse plugin which is incompatible with other current version of multiverse parts that we depend on.

What I will try is to render a world and frame it with border and use that. If we do not generate additional land then we do not need to worry about the generation code.

I am also strongly considering using standard lots for the kingdom instead of other plugins like towny or precious stones. I could make larger lots and put them up for sale. The nice part is that this does not require a lot of work from my side and that it would be very easy to reset places. In order to enable roads to be build I could do be leaving a chunk wide space between lots for people to build. Those could be also lots that people can claim to make their own streets.

So let’s make an example:

Lots would be 256 x 256 blocks large. Around all lots would be a 16 x 256 wide chunk, and a 16×16 corner between 4 lots.

Financials: If we keep the cost per block constant, and a 256 widex 256 long x 256 high would cost 10k uncs, which is 0,0006 uncs per block, thenĀ  a street lot of 16x256x256 would cost 626 unc and a corner lot with 16x16x256 39 uncs.

To get a 4 main lots + 4 street lots + 1 corner lot you would pay 42’539 Uncs and get a 528×528 area.

Input appreciated.

Enderchests – IMPORTANT!

The new version of the plugin that manage game mode and inventories are breaking the way enderchests store data. There is a high risk that when the next version comes out, all ender chest inventories will be wiped.

So make sure that you do not keep inventories in enderchests when you log out. Once the final version of that plugin is out I will upgrade and there is a chance that all your stuff in the enderchests will be gone. You have been warned.