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Visual Improvements

Changes done:

  • The [G] for channels at the beginning of each line is gone. We have the color for channels, so I felt this is redundant. With the new vanity titles, space on the screen is getting tight
  • The display for /find has changed to list the ID and prices first so they never get broken into the next line.

Uncovery Logo, Step 2:

I asked for ideas on the first post because I wanted to avoid people going ahead and working on finalized designs before we know what we actually want. Now some people have submitted ideas and others have submitted designs.

From the links that I can open, I got the following designs and my opinion on it. I try to keep this as generic as possible so that we can narrow down on a general design instead of talking about something too specific.

  • Azkedar:

    I like that it’s easy to see and recognize from far away (what and Icon should be). I am a bit torn on the details because it looks a bit like a patchwork. I would think we should have something that is even easier to recognize and looks a bit cleaner than that also for the pattern/fill.
  • Ktechwhiz:

    I like the idea of an open chest as a main logo. I am however not so sure what could be coming out of the box and the background since white might look funny on the server list background.
  • Silver82:

    If we put writing like that on the logo, I think it should be better readable. I also think we need a something more unique or story-telling than the blocks or the mirrored U as a main object in the logo. I like the round text around it since it gives some shape to it.

As a summary, I would say that either a “U” to symbolize “Uncovery” or another distinct object/background to symbolize an Uncovery (like the chest) is a good thing to start on. I would not want to put too much text on it for now since the “Uncovery Minecraft” already will be on the server list next to it. “Build your dream” can be on it if it fits well on the logo and is easy to read. Comments, opinions?

Flatlands lot types – input requested

I am now working on different flatlands world types that users will be able to chose from/reset to. I can generate a handful of empty lot types that the user can request to be copied over the existing lot to make certain builds easier. I am looking for meaningful and not disruptive types of lots that could be given as a choice. So far I have

  • The current lot type. Grass on the top, 5 blocks of dirt, then stone, then bedrock.
  • A “tech-lot”: Green wool on top with a marker every 5 blocks. Hollow below but framed underground to prevent people from digging across lots (see flat_c20)

Anything else we should have? Why?

 

Error found, lot reset, let’s see…

I just found through the error log that the issue was caused on lot FLAT_P12 by a user that built some redstone system. Since there was not a lot of stuff on the lot, I reset it now. Please note that I have NO idea if the redstone contraption was built in a (unintentional) bad way to crash the server or if it was a spigot minecraft error that might cause further crashes on other stuff on the server. We will have to wait if there are other crashes occurring and hope for the best.

Crashes update

I am still getting crashes. updated Spigot now. Getting this error:

java.lang.ClassCastException: net.minecraft.server.v1_7_R1.TileEntityComparator cannot be cast to net.minecraft.server.v1_7_R1.TileEntityChest
<-->at net.minecraft.server.v1_7_R1.TileEntityChest.i(TileEntityChest.java:212) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.TileEntityChest.h(TileEntityChest.java:250) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.World.tickEntities(World.java:1371) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.WorldServer.tickEntities(WorldServer.java:514) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.MinecraftServer.u(MinecraftServer.java:671) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.DedicatedServer.u(DedicatedServer.java:273) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.MinecraftServer.t(MinecraftServer.java:560) ~[spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.MinecraftServer.run(MinecraftServer.java:467) [spigot.jar:git-Spigot-1301]
<-->at net.minecraft.server.v1_7_R1.ThreadServerApplication.run(SourceFile:617) [spigot.jar:git-Spigot-1301]

Server crashes. I blame some plugin. Also: A bird caught a crab.

The server crashed a couple of times. After the 3rd crash and attempt to restart it via my cellphone I made my way back from the beach to my PC to check the logfiles (don’t worry, I had other reasons to leave the beach…) and found that the new version of the IRC plugin made trouble. So I reinstalled the old version and restarted the server. Let’s see if that helped.

On unrelated news I tracked down a kingfisher on a crab hunt during the morning low tide on our beach:

IMG_6123And then, I caught a crab. They have 2 convenient handles here to hold them.

IMG_6145

 

Gone, but working

I am gone for a couple of days due to the Chinese New Year holiday, so you won’t see me online. But I have already spent some hours finishing the new lot rest code, which looks very good now. I will make some test runs next week and then enable the functions.

I’ll be back online Wednesday or Thursday next week.

Some new upgrade vote stats

I have added some new upgrade vote stats to the voting page. Here are the current figures. New new stats are italic:

Vote Stats

  • Overall proposals: 56
  • Proposals per day: 0.6
  • Overall votes: 631
  • Votes per day: 6.8
  • Proposal fail ratio: 13.73%
  • Vote down ratio: 23.14%
  • Max days for proposals to succeed: 48 days
  • Avg days for proposals to succeed: 3.1 days

Trivia forced ending

So far I did not have a function that would end a trivia game in case the quiz master would not ask all the questions. The game would be open and nobody had the chance to start another game.

I now changed that. In case someone tries to start a new game and there is one still open, and the quiz master of the open game is not online, the old game will be automatically closed, the winnings distributed and a new game is started by the new quiz master.

So if the quiz master is still online, please ask him/her to continue the quiz or to close it by skipping the remaining questions.

Map HTML improvement

I just worked a bit over the 2D map generation and was able to reduce the size of the HTML significantly. Reload should be now much faster once the background image is in the browser cache. Also, the way the top-right coordinate and the region file of the area has been displayed is now much more visible.

A lot of the code that has been unchanged over the years is due for an overhaul and once I have time to look at a code and get new ideas how to solve a certain issue, we can get quite some improvements out of the system, luckily.

Logblock-page now online

I have now finished the log-block webpage interface. All Elders can use it to identify any griefing issues in the empire, nether and darklands. The link can also be found in the Elder-section of the Userlevels & commands page.

To track places where griefing might have happened, elders can now use the logblock tools with /lb toolblock and /lb tool as well as the /lb commands to lookup regional changes wit the appropriate parameters.

New world for mega-structure planning!

I have now created a new world, dedicated for the planning of Mega-structures to be built in the Kingdom: The Draftlands

The primary incentive was to have a world where worldedit can be used. I made some intensive tests and discussed with Elders how to pull this off. So far Elders have been running private, local servers to do planning, and the lack of 100% backups and the complexity of running a server in general caused some issues that made me decide to host this service here directly.

As a result we now have a map that has the same lot structure as the kingdom. I highly discourage casual buying of these lots, which is why I put in the following limits:

  • The lots can be bought by Elders only
  • The lots are expensive (50k for a main lot)
  • You can get only lots where you have the same coordinates on the kingdom already

However, there are also upsides:

  • Elders can use WorldEdit (with some small limitations)
  • It’s creative
  • You can copy your kingdom lot as-is over into the same spot to work on it (still to be enabled)
  • Elders can add lower level users to the lots

Before you complain now about not being an Elder and therefore not being able to use Worldedit: Even with the limitations that are possible, WorldEdit is dangerous. It is not possible to 100% prevent effects outside the own lots. There are numerous ways to make the server lag off everyone or even crash it. So I want to restrict this to the people I know well and where I know they can stand up for anything that happens.

Mob heads

I am fighting with the new heads plugin to prevent it from dropping mob heads. If you are getting mob heads after this has been posted, please make a ticket. I will try to switch that off. Also, there are some mobs which drop bugged heads that can be multiplied after drop & break. If you break a head and get 2 back PLEASE destroy those. I do not want bugged blocks around on the server since we have NO idea what other problems they might cause.