About uncovery

Owner & admin of this server.

Uncovery.me fully on SSL now

I migrated the uncovery.me website now fully to SSL / HTTPS. So all the information transmitted between you and the server is now fully encrypted, thanks to the free service over at letsencrypt.org! You should see a green lock now on the address bar of your browser (or something equivalent):

CaptureIn case that stopped anything from working, please let me know ASAP.

New features in 1.9

I found a nice list of the New features in 1.9 and thought I’d share.

The new 128 strongholds per world are interesting and bring up the discussion of a potential darklands reset since they only appear in newly generated land. Opinions?

The new end format also raises the question if we want to have end lots?

Depositboxes are now purchasable!

With the help of Psiber, we have now a new system for depositboxes! Similar to homes, you can now buy them in order to get more slots. The pricing is also the same as for the homes. We further gave everyone who currently owns a lot on the server for free the amount of boxes they could have before this change. So you are not disadvantaged if you did not fill all possible at this point in time.

Settlers can get a maximum of 5, Citizen 10, Architect 20, Designer 30, Master 50 and Elder 50 deposit boxes.

Everyone will be able to buy additional boxes from now on. Please see the commands in the /depositbox help menu for further details.

Changes to the donator system

As you all know, we have 3 donator levels:

  1. Non-Donators
  2. Donators: Users who donated once (including someone who donated 1 USD 5 years ago)
  3. DonatorPlus: Users who have an active, recent donation.

With the server getting older, I think the 2. level does not make any sense anymore. I will therefore remove it. We will downgrade all “Donators” to normal users in a first step and then rename all the DonatorPlus to Donators. The privileges of DonatorPlus users will stay the same, “Donator” users will lose theirs and get the normal user rights.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

1.9 Upgrade process

Since we are talking about 1.9 already (see previous blog post), here some preliminary announcement of what will probably (and more specifically, what will probably NOT) happen:

  • The new version does not seem to have any significant block or biome additions except for the end. Therefore, we will not reset any worlds for this upgrade. If you want a world to be reset, you can as always ask for that in the forum, but that will have nothing to do with the 1.9 release. Unless the news comes out that there is some significant biome changes, I highly doubt there will be any good reason for a reset.
  • We will not have any temporary servers for 1.9. Once minecraft upgrades to 1.9, it will be your responsibility to downgrade to 1.8.* until our server can handle 1.9 version clients. Here is a manual on how to do that.
  • We will upgrade as soon as possible. As usual, this will take some time until the server software upgrades, the required plugins upgrade and until I have the time to actually do the upgrade and to make sure nothing breaks. I cannot control really how long this takes, but please rest assured I will do everything I can to do it as soon as possible.

If there are any other questions, please ask here.

Good news everyone!

So as you know, Minecraft 1.9 is around the corner, maybe even already in March. In the past, upgrading was always a huge issue because we used a piece of software called craftbukkit for our server. The authors of craftbukkit basically refused to shoot at a moving target and only started seriously working on a release for the new minecraft version after it was released. So it took some months until the release of the server and then some more until the plugin authors would be finished adapting the plugins to the new craftbukkit version.

Since we are using spigot now, there is a big change. First of all, the makers of spigot always tried to get a version out that is at least able to be used with the new minecraft version’s clients, even if one would not be able to use all new features (like new blocks) from the beginning. But they would gradually upgrade the client to eventually catch up with the latest features.

For the next version, they have been working in the background already since some time to make sure they are able to launch as soon as possible. So they made an announcement that should plugin makers help preparing to release compatible versions for 1.9. We still might have to wait some time until we can actually upgrade, but I hope this time it will take only days or possibly weeks but not months.

Let’s wait and hope for the best.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.

Today’s development updates

This is a daily update on the status of the work done behind the scenes. You can see the complete status here.
Our webserver is completely open source, hosted on GitHub. You can help improve the server by fixing issues here.