Hey all, Floored1585 and myself took a close look at the minecart plugin that he made for our server and updated a lot of the code. Floored managed to make black wool launches much faster. The plugin is now also much more future proof.
Enjoy!
Hey all, Floored1585 and myself took a close look at the minecart plugin that he made for our server and updated a lot of the code. Floored managed to make black wool launches much faster. The plugin is now also much more future proof.
Enjoy!
There are 2 updates:
So here are some update on stuff I have been working on:
Upgraded just now. Unfortunately, this broke dynmap (our 3D map). I will update Dynmap as soon as they release an update, until then we will have to work without the 3D map.
So as I reported in the past, I was worried that the aether world is corrupted beyond repair. When I tried to update it with Spigot (the server software we used to run) to 1.16.2, this was confirmed. When I then switched to Paper (another more advanced version of Spigot), it suddenly worked. Now that we have upgraded however, it shows that this was not true. Paper simply ignored some of the errors and other programs (such as the 2D map) still show them.
So I came to the conclusion hat it’s easiest to scrap the aether as announced and look for a replacement as soon as possible.
So, sorry for back-and-forth. I will remove the world in the coming days and then we will see how we can create something new that isn’t broken.
Here’s the ToDo list of what’s still left to do over the coming days:
I have upgraded the server and on the surface everything is fine. Please try and login and let me know if anything is broken.
There is still a list of things I have to do in the background which should not impact gameplay.
I have now shut down the server and will transfer / upgrade / send back the main worlds (empire/flatlands/kingdon). Once that is done, I will try to restart the server with 1.16.
ETA in about 4 hours if nothing else comes in-between.
I have upgraded the darklands now (took more than 8 hours on my PC at home….) and now I am doing the next “side-worlds”: Aether (yes! I might be able to fix it after all) draftlands, skyblock & the End
So those are now disabled. Feel free to use the server remaining worlds.
Uploading will take a couple of hours, the another couple of hours upgrading and then copying back. I assume to finish it this afternoon (in 6-8 hours ca.).
Stay tuned!
I disconnected the darklands now in order to upgrade it. The transfer to my home PC will take 5-7 hours, then we see how long it will take to upgrade it to 1.16 – and then copy it back to the server, which I think will be a bit faster.
So the darklands won’t be accessible anymore on 1.15. Once it’s updated, I will try to get the server under 1.16 up and running ASAP.
So please stay tuned.
[Update] Transfer finished, upgrading darklands now. Took 25 minutes only to count the chunks (17GB). I hope the upgrade will be done by tomorrow … [/Update]
I have now done one full round of testing and everything seems to work fine. So the next steps are:
One option that we have is to instead of shutting the server down for a longer time (likely a whole day or more) is to upgrade world-by-world. This would mean that the server is online most of the time but only with the worlds that are already upgraded. I would start with the server having city, empire and nether online, the rest would then come in as they are upgraded. I prefer this solution as it would take some of the pressure away to get everything done as soon as possible. Specially the huge darklands would take a long time and if we don’t have to wait for this it would be better for everyone.
If the server is online without some worlds it would mean that users who logged off in those worlds would revert to the city spawn. Portals and warps to those worlds would simply fail. There should be no risk of stuff getting lost.
What do you think? Let me know in the comments.
As mentioned earlier, 1.16.2 requires all the save files for worlds to be updated. Given that we have some quite big worlds, this takes a lot of time. It also can fail when small parts of the map become corrupted. Such corruption is the reason we are abandoning the aether.
I am currently doing the following:
So far, I have gone through the process once a couple of days ago. I am right now going through it again. I hope that the problems will all be resolved ASAP. Once this is done we can basically update the server to 1.16.2 since all the plugins seem to be working fine.
I have just now updated our custom plugins to 1.16.2 and also tested all the other plugins that we are currently using and the good news is that they all seem to work with 1.16.2 – at least they start properly without errors.
Yay!
More news to come.
Since Mojang is working on a 1.16.2 release (release candidate 2 just dropped yesterday), I have paused any work into the update so we do not want to do the upgrade twice. I would assume that the final release should be out in the coming days (latest in a week) and then observe how the spigot updates come along and make further decisions on the upgrade then.
I hope we can do it before September.
The discord linking was unfortunately broken for a while. I have fixed that now and you should now be able to re-link in game according to the website instructions.
There are the first beta-versions for 1.16 of plugins out. Given that these plugins do not release a final version yet, I conclude that the 1.16 minecraft version is giving more headaches to developers than previous versions. Previously the jump to final versions happened faster.
Further, looking at the support chat for the incoming spigot version and the issues reported there, I do not think it’s a good idea to update to 1.16 yet. I’ll continue to monitor the progress and try to find the best time to update to 1.6 according to that.
I want to avoid that we either have a massively unstable situation or even worse, have people buildin in 1.16 for a while and then having to reset this progress later.
Thanks for your patience!
Dear all,
as 1.16.x is out now since a couple of days, I just wanted to let you where we are with the upgrade. The primary software that needs to be updated is Spigot. They have released 1.16.1 versions, but I have no idea how stable/reliable those are. They do not really release final products but rather daily updates. The best sign that their current 1.16.x version is stable is when they make it the default version in their updating mechanism. Until then, updating spigot will give you 1.15.2 unless you manually specify otherwise. This is not the case yet.
Next issue is that the way how a world is stored has changed. This means that our 2D and 3D maps will stop working until the people maintaining those software will release 1.16. compatible versions. There might be other plugins that break with 1.16.2, but I am not aware about any issues at the moment.
The change of world storage also means that we need to go through a lengthy upgrading process since all worlds need to be processed for the new format. I will try to do that on my PC at home since it’s faster, but that also means I will have to transfer a couple of Gigabytes of data back and forth, and the server will be down during that time.
So in summary: I do not think we are ready to upgrade just yet. I probably will wait until early next week and then check which plugins released 1.16.x versions and check that everything works before we dive into the actual upgrade. So please be patient and stick to 1.15.2 until we are ready.
Thanks!
I have upgraded several parts of our chat infrastructure today. There is one remaining bug outstanding, which is that when a user chats in the game, the world is not properly displayed to discord users. Right now there is still the placeholder %world% in the chat. I have posted a question with the devs to resolve this and we have to see how and how fast this gets resolved.
[Update] This issue is now resolved [/Update]
This was more of a maintenance update, no special new features are available now.
Last week Mojang released 2 pre-release versions of 1.16. I would think that we can expect the final version within the next 1-2 weeks and then us upgrading within another week or so… hold on tight, a massive nether update is coming!!!