Server upgraded to 1.8.1! PLEASE READ

I now upgraded the server to 1.8.1! What is new? What is missing?

  • /spawn changed. typing /spawn in other worlds brings you back to the portal of that world. typing spawn in the normal world brings you back to the group spawn as before
  • /home changed. you have to type “/home home” now and “/home skylands” etc. advantage: go from world skylands to your home in kingdom directly with “/home kingdom”
  • Not all plugins are setup yet perfectly. Namely minecarts, spleef, hunger game. Still have to work on that.
  • Permissions might be not 100% perfect. I had to switch to a completely new permissions system. I will have to go through all permissions again to make sure I did not overlook anything.
  • Plot actions in the kingdom that happened in the last 24 hours are lost. Sorry about that.
  • There is no more /money top and /money rank
  • The virtualshop commands have changed. type /vs to see a list.
  • Enderman griefind should be disabled.

Please go through the worlds and check that all you should be able to do is possible and that you cannot do what you should not be able to do. Report everything that does not work as expected here. I will update the website with the command changes over the next 2 days.

Regarding the map: I will regenerate some lots in world to see how it looks like. most likely however, I will not be doing anything big in terms of maps until 1.9/1.10 are out since there are too many changes in quick succession. Once there is a larger stability in the whole development process, I will make the big changes such as a new map.

Thanks!

Upgrade Dilemma – and a decision

We have the following situation now:

  • 1.8.1 is out and reasonably stable
  • Bukkit recommended build is out so plugins can be updated for that.
  • Worldedit/worldguard is also working fine to protect the skylands and the normal world, towny should be ready very soon. Portals also work more or less….
  • 1.9 prerelease is almost public (will come within the next 5 hours)
  • Most of the other plugins are not updated yet. Some of the authors might not even update until 1.9 is out – who knows

So either we keep everything as it is for the normal server at 1.7.3 and continue updating the temp server with 1.9 beta- meaning new world, no plugins

Advantage of this option: stable 1.7.3 environment with all plugins, shops etc.
Disadvantage: You have to choose between an old version and a pre-release. No stable environment for the current 1.8.1 although it works reasonably well

OR

we move the current world to 1.8.1, using only whatever plugins and worlds work and then and generate a new map for the temp server under 1.9

Advantages of second option: Everyone can use the 1.8 features, right now and continue building on stuff in the normal world at least
Disadvantage: Stuff like minecarts, shops and other things wont work for anyone anywhere anymore until the plugins are updated for 1.8.1.

Please  note that it is NOT an option to run 3 servers parallel with all 3 versions.

So my decision is to reinstate the temp world on the temp server and then upgrade the 1.7.3 server to 1.8.1 with all plugins that work when I have time tomorrow morning (in 12 hours from now or so). Then i will also upgrade the temp server to 1.9 pre-release so people can fool around with that one if they like.

About the discussions/suggestions to keep the 1.8 temp map

Since the existence of this server, and for every single Minecraft update, we have had a temp map online until the plugins were updated too. And every single time, I announced when the temp map went life, that it is a “TEMP” = “Temporary” = “will be deleted” map. I also announced on top of that explicitly each time that “The map will be deleted!!”. And each time, there were people who suggested to still keep the map afterwards and essentially running a vanilla server with all the griefing, theft etc.

If you look through my posts from the last weeks you will see, that for this update too, every time I wrote about the temp 1.8 server, I mentioned, because of the past experiences, that the map will be deleted. And now, again, there are several people asking to keep it.

It is as if people are writing a book into the sand and they still suggest that the waves should stop and not wipe out what they wrote. If you spend so much time and effort on a temp map that was declared several times to be deleted I am not sure what to think.

Consider that if we would have kept every single map that was made for an upgrade, we would have 10 worlds by now. All with griefed buildings, broken world generators and all – abandoned.

On top of that, this time the issue is even worse than the last times. Consider that we are working on a system that is about to have 2 massive changes in map generation in quick succession. Not only new ores in a similar looking world. The complete map will look different. The current temp world is the same seed as the normal 1.7 world. 60% is water now. Those changes make us even consider to abandon the main world where hundreds of users have spent 9 months to to build stuff. And now people ask me to keep a map that was online for less than 2 weeks and which is generated on a system that will radically change within the next couple of weeks.

Despite all of this, I will do the following: When we move the main server to 1.8, I will offer to copy structures to the kingdom map. This means that the structure should be selectable in a box, not be underground, under water or inside a mountain. If you want it copied. I need you to place two identifiable red wool blocks in opposite corners of the construction so that the two blocks form a box around everything you want to have copied. If you fail to do this the way I need it, I won’t copy the stuff. No discussions. No further instructions. Ask me to copy stuff when you see me in-game AFTER 1.7 server is switched off.

Monthly Voting Drive!

During the beginning of the month it is very important that we all vote as much as possible for the server on minestatus.net!
So please click on this link, fill out the captcha and have your vote registered!

You can also enter your username in the field above to get 100 Uncs and a cookie!

This is the easiest way to keep new users coming in and keep the server alive!

thanks!

Uncovery

IMPORTANT: 1.8 & World generation

ATTENTION: PLEASE PLEASE PLEASE read this whole thing properly and think before  you comment. No off-topic “when will 1.8 be out” or “Option X sucks” please. Tell me what you prefer and WHY. If you want to know more about 1.8 please read Notch’s blog. Don’t ask me. Also: When I mention below that something is a lot of work, this means that it will take time to do so. If I am in a busy month or on a trip, it can take weeks to finish stuff. Please keep that in mind when choosing an option. Thanks. So here it is:

There is an issue coming up with 1.8 and the worlds we are running in. The issue is that 1.8 will have a new algorithm to generate the world.

How does this matter?

All the current worlds are generated with the old method. When a player leaves, I reset the area and it gets regenerated with the new method. Same when we expand a currently used world (Kingdom / Nether), it will be generated with the new method.

Why is this a problem?

Since the new method does not align with/care about the old method, there will be 2 different worlds merged into each other as the complete terrain infrastructure will change. Neighboring lots will not have the same height, and strange terrain breaks will happen between biomes and land/see formations. Next to the fact that the map will look unreal, it will also become unpassable in places due to high cliffs appearing the in middle of your path. It will also be less natural and beautiful where the old areas border with the new areas. On top of it there will be new materials/ores/trees/features that only are available in newly generated worlds.

What can we do?

There are several options we have depending on what world we talk about

The World:

  1. Keep the world. Reset all unoccupied lots. Over time the occupied lots will be reset when they expire or the owner can ask for a reset. It will take some time but we can simply piece by piece regenerate lots and transform the map into a new world.
    Advantage
    : Least disruption to normal gameplay. People get the opportunity to keep their lots or move to a new one.
    Disadvantage: Resetting 900 lots is a lot of work. I will need help with that. The map will be really strange for some time.
  2. Leave all as it is, create a new world in addition. New lots will be on the new world. People on the old world can choose to abandon their lot and move to a new lot in the new world. The city will be copied over to the new world. Once the old world is empty, we delete it. Copying over other buildings will be most likely not possible or only slowly over time.
    Advantage: Least work. Beautiful new world, beautiful old world.
    Disadvantage: Possible confusions between worlds, further spread of users over multiple worlds. Workload of copying the city, portals, recreating the railway etc which I probably have to do by myself.

The Kingdom:

  1. Delete everything that has not been build on so far. Regenerate it and live with a strange break in the landscape. Maybe try to smooth it out a bit afterwards.
    Advantage
    : least work. Digging on your plot does not give new materials
    Disadvantage: Can be ugly.
  2. Create a new world. Let people reclaim the lots/nations/towns they had for free and try to copy/paste overland structures over to the new world.
    Advantage: Beautiful world.
    Disadvantage: Copy/pasting the current huge structures is quite complicated. Some stuff might be impossible (underground structures).

The Skylands:
Do nothing. Since there are no real borders between lots, we can simply regenerate when a lot expires and live with some few small visual breaks.
Advantage
: No work. Small issues with visual effects.
Disadvantage
: No new materials in the old lots.

I do not see another solution that would make any sense. For one, I refuse to build another railway system. 2nd: copy-pasting stuff of 200×200 size over a void is tricky to impossible

The Nether:
I would simply regenerate a completely new nether.

What should you do now?
Think what the individual options would mean for you. Remember that you would have to start from scratch to take advantage of new ores etc anyhow. Would you rather mine in a mint new world or in a mixed environment world? Tell me what you think is better, if you see additional possibilities and why you think the one or other option is good or bad.
NOTE: If we create a new world/skyland, I will not allow people to have a higher number of lots than before. So if you are for example a settler, you will not be able to have a lot in the old world and the new world.

Factories!

I am planning to have larger factories in the city, specifically north-west of the tower bridge. We need power plants, refineries, production facilities, warehouses etc.

If you want to build something like that, please inform me. I do not have a limit on the size. I can reserve a space in the city for it, mark it out and you can build directly there with your friends. I will give out rewards for quality finished projects to those who helped with it.

Block update detector

I just found out via YouTube about a very cool redstone feature that I would like to share with you. The idea: There are several things that a block can do which currently does not send any redstone signals, but where you maybe want to know when it happens. such as a furnace is finished baking things or grass is growing on a dirt block. This has probably even more applications, comment if you know others. The cool feature is that it makes a piston expand temporarily. In connection with a flipflop this can permanently switch on power or switch it off. I found the instruction on a video online. A sample setup can be found in the piston ministry top floor.

Terraria?

BTW I was asked now several times if it is true that I will start a terraria server. It is not true. I don’t even own the game. And I am quite busy enough with this server :)

Stuck!

Sorry guys I got stuck in a work project and very busy these couple of days. I hope I can finish the contest as soon as possible. I will be on IRC but cannot really play or work on the server a lot.

New 3D Maps

I installed a new 3D Map system. Please take a look at it. There is a sidebar on the right that lets you switch between worlds and see a list of online players.

I tried hard to display the regions on this one but the system cannot cope with the 900 regions we have… so this will be reserved for the 2D map system I wrote my self.

Kingdom Map Limitation

I have set the map of the kingdom now to 2000×2000 instead of 4000×4000. As a reference, the normal world is 3000×3000 blocks large. Why? I do not want to be forced to start a new map when 1.8 comes out. If we restrict our space usage a bit and stay within reasonable bounds, we can generate the map beyond the current limits once the 1.8 map feautures are out and integrate them into the kingdom.

In the case that the 1.8 features are so different from what we have right now that they would be better used in a new map anyhow, we can still create one. I do not want to ruin the fact that we can do the same on fewer maps by already now expanding unreasonably far into that map.

I will see that I can delete the areas that were already explored but beyond the 2000×2000 border so they can be generated newly once 1.8 comes out.

Current known issues

There are three issues that are known that I would like you to be aware about:

  • You might have trouble leaving a town in the kingdom. There is a bug that I am trying to fix together with the developer of the towny plugin. If you get an error saying “Not registered” when trying to leave a town, please tell me and I will manually do this for you
  • Due to a wrongly written permissions file (the server screws this up once in a while) we lost the two last days of guest to settler promotions. All you have to do is tell me if you are affected by this and I will make you settler as soon as possible. I fixed the issue for the future. If this problem happens again, maximum 1 person will be affected (i.e. we lose only the most recent change).
  • The city  spawn building still has an issue with masters and elders not being able to build there.  Fixed!

Skylands Open! Moving Maps!

The Skylands are open now. The issue with server crashes when someone falls off a cliff in MC should be over now!

Also you can see now people moving on the maps thanks to the help of our new member senocular! If you see him, say thanks!