So as you might have noticed from the 2D map, we now have a new empire. All empty lots have been reset and now have full 1.13 features, ores and biomes. This includes the by now quite dated granite etc, but also underwater features such as seaweed, sunken ships and floating icebergs.
This also means that anyone who has an empire lot has now the unique opportunity to go an reset or abandon their empire lots and start from scratch with the help of the lot manager.
But we did not only do it for the beauty of it all, there is another reason for this: Our mapping programs are all unable to deal with pre-1.13 worlds. That means that every time a lot resets, those lots become black spots on the world. And that is not very nice for people who try to get a new one. While there is a workaround for this (load the “mint” worlds into the game and visit every single chunk), it’s a hassle. We’d rather review how the by now very dated maps would look like in the new format and upgrade them all. For some worlds that does not matter (e.g. flatlands), but for others this might be a game changer (e.g. the kingdom).
So what I am working on right now is to re-create all the worlds with 1.13 tech and looking where the differences are so big that we should not upgrade them. As a first step, I took a look at the kingdom, and unfortunately, despite using the same seed, it would look completely different in 1.13. The current one is using 1.3.1 version generation, too old. So upgrading here is not an option. One option here is to create another world like the kingdom with 1.13 tech as an optional environment.
I will update you all once we have some more info.