About uncovery

Owner & admin of this server.

Contest delay

Since I had visitors last week and had to go to Singapore until Tuesday, I did not have time to setup the voting system for the last contest. Sorry about that but I will have to postpone it until next weekend. So the submission deadline will most probably be the 20th unless announced otherwise.

Small Towny Hickup

I had to restore the towny config from 12 hours ago since a new version of the plugin decided to corrupt my files. If you claimed any plots or did other changes with towny commands, I am sorry but you would have to do those again.

Server moved to port 25565

I moved the server to port 25565. There are too many confusions with users connecting to the proper port which are unnecessary. We originally moved to 25564 a year ago since there was no whitelist. We have a whitelist now and therefore can move back to 25565. I am announcing this a bit beforehand so you know what is coming. If you see you cannot connect, please try the other port.

In short: You can connect to uncovery minecraft now by entering “uncovery.net” (w/o a port numnber) into the server field of your minecraft client

1.9.3 temp server closed down!

I had to close the temp server with the pre-release. The server was using up 60-80% of the CPU time w/o anyone being logged in even. IT lagged the 1.8 server quite considerably. Sorry about that. We will have to wait for a more stable version.

Pictures from my trip

Although my diving case leaked (it was brand new…) and I could take pictures only on one dive, I could take some really nice pictures in my opinion. Since people asked, here are the good ones.

The camera is a Olympus PEN E-PL2 and the case is a PT-EP03 with an external flash UW UFL-1

Dynmap re-enabled

I just re-installed the dynmap plugin and upgraded the config. The maps have to be rendered again individually to show the changes since the upgrade. Places that are changed now should be updated on the map instantly as usual. The users are also shown again on the map.

Tree house contest ends 15th October

The tree house contest will end 15th of October. I will install beginning of next week a new submission form from the contests. Please do not submit entries before that.

As a general guideline again: I will be quite flexible in terms of the entries. If it looks like a tree, I will most likely accept it.

Server was down – back up now

Just arrived in Bali after more than 14 hours travel – airplane delayed etc. Got an email saying the server and the website was down. Turns out the harddisk was full from the twice-a-day backups. Freed 160 GB data. Should delete the stuff more often.

1.9Pre2 server up at port 25565

Dear uncovererers (hu?), there is now finally a 1.9Pre2 server up. This is a temp map to fool around on and to get familiar with the 1.9 features. Do not waste your time here to build crazy stuff. It will be deleted. (Did I mention that before?)

Also, as usual, the temp server is whitelisted with a DIFFERENT system. Same list though. This means that if you are a new user who just joined, you most probably won’t be able to login on the temp server. The 1.9 whitelist gets only updated on server restart.

Anywho, I will be leaving in 24 hours to Bali, diving. I will most probably have some slow internet access sometime during the day, but I might not be able to do crazy stuff.

More Future!

Note: All of the below things will happen when this server is updated to 1.9 and if there is no strong indication that the maps will change fundamentally again within the next couple of weeks.

I have now started to prepare the website for the new world generator. These are the decisions:

  • We will have a new map, called “empire” with 400 128×128 lots (20×20 lots, A1-T20, 2560 x 2560 blocks)
  • I have created the lot files already and you can preview how this would look like here. The map that you see there is only an example. The lots are the important part.
  • This map will be re-generated with a mixed water/land seed once we have a more stable world generation system. I strongly hope that this will happen with 1.9 and not later.
  • We will get another map called “city” in which the city will be. Duh. Spawn etc will be there including all great builds from the contests and other nice stuff from the lots.
  • That city map will be 1280×1280 blocks large only in the beginning or so. That should enable us to expand  the map further in a later stage with newer world generation systems so we need only to smoothen the borders instead of regenerating the whole place.
  • New lots would be given out only in the empire. People can abandon their old lots and move over. Nobody gets more lots then now, and nobody can get a new lot in the old ‘world’.
  • What to do until then? Mine your lot. Ask to have it transformed to 1.8 version. Take part in the current contest.

1.9v2 will come out this week. If that version does not crash, I will setup a temp server again with a TEMP map. Yes, I will delete it afterwards, no discussions. So don’t spend too much time there!

Next week I will be on holiday and only on the internet 1-2 times a day (diving!). If 1.9 final comes out then, it would have to wait until 10th October. But anyhow we would have to wait for Bukkit & plugins to be updated, which would take until then anyhow.

Sorry, no rollback recovery

I am not able to do the recovery. I don’t have the time to do it after all, sorry about that. I have family over at my home and still work to do on the upgrade, so whoever built during those 12 hours will have to rebuild it. Sorry.

The future!

Regarding the maps and their future, I made the following decisions:

  • Once 1.9 comes out with a map generator that has snow & tundra biomes, I will generate a new world called “city”. We will create a new city there and copy the buildings from the current world over. That world will also have different sub-cities such as Egyptian in the desert, Snow towns, mushroom towns, Ewok-like tree cities etc etc, all in their respective biomes. It will be planned and contest-driven as the city was before. It will be a tourist-world where people can submit buildings anytime in all styles there are to enlarge it.
  • That city will remain the spawn world. People will get to other worlds through portals.
  • I will create also a new world to replace the current world with lots that are chunk-sized (16 multiple) instead 100×100. So instead of re-generating lots I will be able to delete the underlying chunks along the borders of the chunks which should be easier. This means lots will most likely be 112×112 blocks large. Not a big difference, but it will make things (hopefully) easier.
  • Instead of ever deleting a map, we will allow people to regenerate/delete their lots as we are doing now. Like that can keep existing maps, change the seed and as such make sure that we do not have a 10k wide ocean beneath us. I hope that this technically works. If not, we will have to come up with another solution. I will try to test this process in the coming weeks. The issue would be that we have always some funny structures and cliffs on the map. Seeing how people flatten whole mountains we have that anyhow however.
  • The kingdom will stay as it is. If we want to expand it, we will use tools to smoothen the landscape borders. There are such tools already available. They place rivers between the borders to make them less apparent.

Short Rollback

I just had to do a rollback of ‘world’ since parts of the map got corrupted. I tried to copy the bad parts from the backup, but this would not work. The server spammed me with misaligned chunk messages. So the rollback concerns something like the last 12 hours. I can try to restore stuff if your world lot has a number 6 or higher in it. Please post here ASAP and I will copy-paste your lot back in.

Hawkeye83 banned for account sharing

00:34:27 HawkEye83 [Settler] (world): hey, it's matt, daniel's soccer...
00:34:45 chpentain: DUDE SIGN OFF YOU COULD GET HIM BANNED
00:34:54 HawkEye83 [Settler] (world): ?
00:35:00 Daiyamondo: -.-
00:35:02 HawkEye83 [Settler] (world): why?
00:35:04 Daiyamondo: -.-
00:35:12 chpentain: if somone else uses your account you get banned
00:35:18 Daiyamondo: Duh.
00:35:19 HawkEye83 [Settler] (world): are u refering 2 j3sus?
00:35:24 Daiyamondo: ......................
00:35:26 chpentain: no you!
00:35:50 HawkEye83 [Settler] (world): we live in the same house and share a computer...
00:36:00 [g] chpentain: there can only be one user per account
00:36:22 HawkEye83 [Settler] (world): I don't see a problem with this...

Well, unfortunately I see a problem with this. Hawkeye, if you want access again, get your ‘friends’ to pay you a new account and make sure they don’t have your password.

Lot regneration & Help request

I need help writing a new map tool that shows which blocks are stored in the files that store the minecraft data. I need it in PHP or in a normal formula. There is something like that already here: http://dinnerbone.com/minecraft/tools/coordinates/. Essentially I want to input a block file name such as ‘r.0.-2.mcr’ and want to know which blocks would stored inside that file without reading the contents of the file. If you can write something like that, please send it to me. In detail: a minecraft save file is called ‘r.0.-2.mcr’. The numbers 0 and -2 indicate the area of the map covered. I need to know which blocks exactly. I need to know the top-left and the bottom-right X and Z coordinates.

Much appreciated.

Due to the new mapping system of 1.8 I allow people to have their lots reset. If you see me online, I can reset your lot. You can also ask here as a comment. Keep in mind that this will remove ALL your stuff from the lot you reset. On top of that, your lot might be 100% water, most likely if you are south or east of the city. There is no undo.