About uncovery

Owner & admin of this server.

Fixed Multiple Deposit withdrawals

I have now fixed multiple deposit withdrawals. The home-made deposit plugin had a bug where it would once get the players inventory and check for space for the first item to be withdrawn, give him the item, then check for the second item and so on.

What we overlooked is that the inventory info is static in the code and does not update when when the user receives the first item. There is also no way of re-requesting the current inventory. So I had to write a process that would track the changes in the inventory manually when the user is given an item so that when he gets the second item, the system knows what space is remaining and bail if the inventory is full.

TL;DR: If you withdraw more from the deposit than your inventory can hold, you will now get as much as fits into your inventory and then the process will halt. You can make space and then start again for the rest of your deposit.

Shop Bug exploits

There is a bug in the shop that gives out too much money. I already banned one user (Toohee) for exploiting this. Depending on the severity of other exploits, this will not be the only ban. I will go through the shop figures and try to find out what happened when.

In the meantime the shop will stay closed.

[Update] Found the issue. There was a bug when someone made a request for a 0 amount of items. You would not be charged then, but cancelling the item would refund the request. So the item is fixed. Also I found that toohee was the only user abusing the exploit. [/Update]

Urging users to empty deposits

I have now implemented a check that should make users empty their deposits. Since the deposits are made so that people can vote while not online, they are still supposed to remove the deposits once they log back in. Those deposit slots are not meant for permanent storage but for a short-term convenience. I have seen users that have over 30 deposit slots filled with voting rewards.

I opted for the following solution:

You now cannot trade in the shop anymore as long as you occupy more deposit slots that you should have. Example: A Citizen has 1 deposit slot. If you vote 2x, you occupy 2 different deposit slots, one more than you should have. You will not be able to trade on the shop until you at least empty the one excessive deposit slot.

New help system!

We have a new help system that integrates with the website and the game at the same time. There is a new command: /ticket to open and close tickets. I still have to make additional features and allow more people to answer tickets, but the system is there. It does not work on chat anymore but rather on email base. People who open a ticket in-game get a confirmation email and can reply to it also on the new website support page.

I removed the chat system since it did not really allow to contact players once they were offline. I hope to expand the functions of the new ticket system to be more powerful over the coming days.

Skyblock updates

I have thought how to expand the skyblock experience. I saw that some commercial servers sell you blocks in the skyblock environment for real cash. While I will not charge real cash to people, I thought it would be interesting to let people buy certain things that allow for an expanded gameplay – at a price, and for Uncs of course. The question is what those could be. Ideas are:

  • redstone dust – 100 Unc/pcs
  • glowstone dust – 100 Uncs/pc
  • things for minecart systems like rails and ev. coloring that you cannot get otherwise currently for the minecart woolblocks – are there any?
  • what else? what prices? It should make it interesting but not much easier!

Also, the standard outfit seems to be missing a sandblock. I will probably be placing that in all new lots tomorrow and place one sandblock on each occupied lot, too.

Since we have warping to every lot, minecarts are maybe not very attractive. I wonder if warping should be limited a bit to make minecarts more interesting. We can limit warping to lots where you actually have buildrights. Not sure how to make that more dynamic.

Another thing that could be done is make a couple of lots hardcore lots with only one cube of ice and one bucket of lava on the island – nothing else.

Any other ideas like skyblock that we could put on the map to have a higher diversity are welcome! Since we have 400 lots we can do 4-6 different types of games!

Also BIG question: Should creepers do block damage in the skyblocks? Currently they do not, if we do a hardcore version they should definitely, but I think they also should do damage in the normal lots… finally we switched it off in the empire to allow nice builds. The skyblocks is a different matter though.

2 Years Anniversary Goodie No.1!

I have just finished the first 2-year anniversary goodie! I release this one a bit ahead of time since I might be busy during November.

Skyblock!

Skyblock is a game where you start off on a small island in the air. You have very limited resources and you need to survive as long as possible. You can buy a skyblock for 5000 Uncs on the website and warp there with a command. If you think you cannot progress further (if you lost too much stuff etc), you can abandon it with another in-game command – but be careful!

  • Once you abandon your lot, you can only get a new lot after waiting for the next reboot AND paying 5000 Uncs again!
  • Everyone can have only one skyblock at a time.
  • But you can as always add other people to your lot!
  • 2D and 3D maps have been updated, too!
  • Inventory is of course seperate
  • XP is shared between the worlds
  • Shops & deposit are not accessible
  • We have 400 skyblocks so there should be enough for everyone.
  • You can die as often as you want and warp back to your lot.
  • In case your tree does not drop saplings there is a kit with one sapling and a timeout of 6 hours: /kit skyblock

Use the /skyblock command in-game for warping and abandoning!

 

IMPORTANT: 1.4 Coming – What will happen?

We will deal with the 1.4 update (we are currently on version 1.3.2) just the same way we dealt with former updates. Here a short wrap-up for those who do not know:

  • All the new cool features of 1.4 (anvils, beacons etc) will not work until we have 1.4 installed.
  • In order to install 1.4, we need to make sure that the server software we are using (bukkit) and all the important plugins are upgraded and work fine with it. Until all the plugins are updated, it can take any time from 3 days until 4 weeks. We do not know.
  • Once we will move to 1.4, all your possessions and lots will be transferred along. You will not lose anything.
  • In the meantime, while we wait for everything to be 1.4 ready, I will start a parallel temp 1.4 server on a different port. Anyone will be able to play on the temp server, but there will be no protection (it will be similar to the darklands). The temp server will have a new map with only one world (+nether & end) and with only limited plugins (no shop etc), if any at all.
  • You can choose if you want to play 1.3.2 with all your current builds and protection OR on 1.4 with the new features, but w/o proper protection and in a new world. In order to stay on 1.3.2, it is important that you do NOT upgrade your minecraft client when asked to do so. Once you upgrade, you cannot re-download the 1.3.2 version from legal sources. You can however keep 1.3.2 on your computer with a tool and run 2 versions at the same time with a special tool. I recommend to install those BEFORE 1.4 comes out: Use MC Jar switcher or Magic launcher.
  • The world that we create for the temp 1.4 will likely become the new darklands in the future – as announced. The current darklands might be removed. Since there will be new features in the 1.4 version (such as silverfish spawning in the hills biomes along with a higher frequency of emeralds), we want to make a use of that. I also think that it would be good to reset the nether which looks more like a minefield by now.
  • Inventory of your player that you carried while playing on the 1.4 temp server will be lost when we upgrade the 1.3.2 server to 1.4. If you stashed stuff on the map, it will be in the upgraded server as the new darklands. Whatever you had on the (current) old darklands will be gone. Same for the nether.
  • Regarding the new control blocks, it is unlikely that those will be available since they allow admin-only functions.

If you have questions, please ask them ASAP so that there are no regrets for lost stuff once we upgrade.

New breeding limits!

Instead of running around searching for large farms, we have now hardcoded breeding limits. This means that any attempt to breed more animals than configured will fail. That includes the use of spawn eggs. If you use a spawn egg to create an animal despite having reached the limit, the egg will be gone, but you will NOT get an additional animal. So please be careful what you do.

How do you know if you reached your limit? Use the /headcount command. In worlds with lots, the count goes per lot. In worlds w/o lots (darklands, nether), it goes per chunk (16×16 blocks). Here are the limits for sheep, cows, chicken & pigs:

  • Lot worlds: 10 each per lot
  • Other worlds: 5 each per chunk

That means that you can have maximal 40 animals per lot or 20 per chunk depending on the world. If there are animals spawning by themselves in your lot, they will count into that number. PLEASE do not take this as an encouragement to always have minimum 40 animals on your lot. The more animals, the more lag! If you had more animals already, they will not be automatically killed, but please reduce the animals to the limit.

Azkedar helped to modify an existing plugin to enable this, so thanks a lot to our C0dr!

Law enforcement

Today I banned a guy called rizzoli for Xraying, another called shadyxcop for building a death trap (with invitation signs) on his lot.

I also removed the walls and fences from lots B4, C4, B8 & A8. Please note that I will remove EVERY BLOCK a fence is made off from the surface of the lot in case there are no doors or gates in the walls/fences. No refunds!

Cheat detection installed

I have since some days a cheat detection installed. It sends me warnings about people trying to use all kings of tricks to kill or mine faster, and all kinds of other stuff.

I observed the results for a few days and talked to a couple of users that showed up on the alerts. Some of the users admitted to using some form of cheat, such as a gamer mouse that clicks faster than normal. Most however said that they do not use that or do not even know what a hacked client was. Interestingly, ALL of those that said they had no idea, stopped showing up on the alerts – magically as it seems.

So I want to give now a warning to all users that I will be enforcing bans on such cheating. So you better get a vanilla client and switch off the speed features on your mouse or it’s been the longest time you have been on the server.

What I do not like to see at 8:00am.

I know this is a rant, but I am the admin, so yeah….

Got this email:

Ok so i just recently signed up for uncovery but i forget my email that i used to get the password but i didnt think it would matter so i just carried on but then i wanted land but i could because i need to login so can you delete my account from the website so i can start again? Also hiosa Helped me and told me you could help

Sent this answer:

1) if you want to be understood, use punctuation. I guess you do not want to be understood. Why should I read it then?
2) how shall I guess your email? I did not even get your username from you? Who are you? Are you stupid?
3) Did you try this here: http://uncovery.me/wp-login.php?action=lostpassword ? you only need your username there, not your email. You will get an email to the address you chose.

Your request is SO stupid, malformed and unhelpful that you BETTER NOT tell me your username. I would ban you otherwise for asking stupid questions, according to the rules. So you sort out your trouble by yourself, otherwise it was your last day on my server.

Update: His reply:

I was typing fast because I was talking to people… Sorry? But thanks for nothing.

My reply:

You made a mistake by forgetting your email address. Then expect me to help, but you do not give me ANY information that enables me to help you. You do it in a way that makes it even hard to read your question. Because you did not feel it was important enough to stop whatever else you are doing. But you expect me to stop whatever I am doing and guessing who you are and what you want.

And you tell ME “Thanks for nothing”?. Well you are welcome.

Halloween!

  • As a surprise for halloween I have given all users (except guests) the power to disguise as ANY mob! Use the normal mob disguise commands to disguise!
  • On top of that you can use ANY block as a hat! (like the pumpkins) Hold a block and use /hat to disguise!

Here some detail info on the mob disguise options!

  • This includes: babies, colored sheep, sized slimes/magmacubes, tamed/aggressive wolves, tabby/tuxedo/siamese cats, saddled pigs, villager occupations, and charged creepers
    • Also unnatural slime/magmacube sizes: bigger, massive, godzilla
  • You can also set the disguise on fire and hold blocks as an Enderman

Use these commands for the extra options:

  • /dis or /disguise [mobname] – Disguise as a mob (If no mob is given, the available mobs are listed) {also gives current disguise}
  • /dis baby [mobname] – Disguise as a baby mob (If no mob is given, the current disguise is used)
  • /dis <color> [sheep] – Disguise as a colored sheep
  • /dis charged creeper – Disguise as a charged creeper
  • /dis <tiny/small/big/bigger/massive/godzilla> [slime/magmacube] – Disguise as a specifically-sized slime or magmacube
  • /dis <tamed/aggressive> [wolf] – Disguise as a tamed or aggressive wolf
  • /dis <tabby/tuxedo/siamese> [ocelot] – Disguise as a tabby, tuxedo, or siamese cat
  • /dis <saddled> [pig] – Disguise as a saddled pig
  • /dis <burning> [mobname] – Disguise as a burning form of any mob
  • /dis <librarian/priest/blacksmith/butcher> [villager] – Disguise as a villager with an occupation
  • /dis hold <block name/id #> – Hold blocks as an Enderman

 

Help Request

I need some help to finish the contest refund system. It will allow everyone to get their contest entry back in the form of blocks into their deposit. To do that, I need to convert the blocks in everyone’s build into blocks people can hold and move them into the deposit of each person. For that, I need a list of all blocks that people cannot normally obtain in-game and the block the unavailable block should be converted to. Someone needs to go to the Minecraft wiki and make a list of all blocks that are listed in red there and find out what the appropriate conversion would be. Example format:

8=>0, 9=>0, 55=>331, …

this cannot be done in haste. For example, pistons and doors are two blocks in-game but have to convert into one air block and one door ITEM. 0 would be air so all blocks that would convert into nothing should be 0.

thanks!

Kingdom lots too cheap?

As you all know, the original usage for the kingdom was to have a larger space for group builds. And I know some people build some cool stuff and they use the kingdom exactly for what I created it for. But we have – just by counting – 24 main lots that have not even one member apart from the owner. Do not get me wrong please – I don’t want you to just run around and search for members now or add random people to your lot. But I have somehow the impression that some people bought a lot to have it as a personal space on top of the empire lot, and not for a group build, or even to build anything larger than 128×128 either. Some might have bought one to have it “just in case” or even because it seems cool to have one.

I might be wrong about this. But I am worried that the original plan failed to a certain extent. I wanted, as you know, make a new city world that is identical to the kingdom where we can move mega-builds one-to-one over so people can see it and fly around. If most of the space in the kingdom will be given away for mining spots or to people who just throw their towel on the sun chair to occupy it, I wonder how this will work out.

But I also do not know really what to do to fix it or if I should just ignore it. One option could have been to make kingdom lots MUCH more expensive so only people can afford it if they group together. Or I could have forced people to submit a plan for a build before I give one to them. Or if kingdom lots should expire sooner than normal lots.

Suggestions are welcome. How can we make sure that the kingdom is more then a status symbol or a mining spot for people who want to avoid the darklands? How do we fix it for the future? Shall we do anything about the rules for the future? Change the price only? Make an application process? Both? Or leave everything as it is?

Exciting stuff!

Here is a little announcement for the coming weeks. We have Halloween coming up as well as our 2 year anniversary. Also btw we just overstepped 700 days of server activities AND 700 active users!

So what is coming up? First of all I have some fun goodie for all users during the last two weeks of October in the spirit of Halloween! Announcement will follow around the 14th of October.

Second of all, some bigger news regarding userlevels and voting rewards during the month of November where we will have some long term new stuff and one surprise every single day on which I have been working on together with the elders.

I went through some ideas for trick-or-treat, most of them abandoned. Here is a list of what was abandoned:

  • Replace all Diamond ores with pumpkins
  • 1% chance for a ban for the lottery
  • Converting all of empire into a snow biome
  • 1% chance for lightning strike on any shop transaction
  • random, secret & changing word triggers 1-week channel mute

If you have ideas on how to trick-or-treat, please let me know here!